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{{mod|mod=Europa Barbarorum II|modscreenshot=|platform=[[Medieval II: Total War]]|era=Rome|leader=}}Come the completion of Europa Barbarorum for RTW, the EB team will move on to M2TW and begin production on the eagerly awaited Europa Barbarorum II. EBII promises to be the graphical and spiritual successor to EB, and will utilize all of the new features that M2TW offers to players.
{{Mod Information Table
|Platform=[[Medieval II: Total War: Kingdoms]]
|Mod Type=Overhaul
|Era=Classical Era
|Mod Leader=[https://www.twcenter.net/forums/member.php?u=28057 jmrc]
|Release Status=Version 2.3
|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=454 Here]
}}
 
=Description=
 
Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).
 
It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour.
The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
 
=Features=
 
This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.
 
Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.
 
* '''Classical Greek''' (Will be divided between Western Greek and Eastern Greek)
* '''Classical Latin'''
* '''Parthian'''
* '''Phoenician-Punic'''
* '''Gaulish'''
* '''Proto-Germanic'''
* '''Classical Sanskrit'''


==Factions==
==Factions==


Europa Barbarorum II will feature ten new factions or possibly nine with the tenth place being used for scripting purposes, the new factions include:
Faction list (as of yet; there will be additions. Some names may be changed for accuracy).


*Pergamon
*Massylia (a Numidian kingdom)
*Bosporan Kingdom
*Boii


Additionally, Casse will be replaced by Pritanoi.
* '''Aedui''' (Gallic faction of northeastern Gaul)
* '''Arche Seleukeia''' (Seleucid Empire - Persian Hellenic successor empire)
* '''Areuakoi''' (Celtic Iberian faction, northern Spain)
* '''Arverni''' (Gallic faction of central Gaul)
* '''Baktria''' (Central Asian Hellenic successor faction, modern Afghanistan and Tajikistan)
* '''Boii''' (Eastern Celtic faction, modern Austria and Hungary)
* '''Bosphoran Kingdom''' (Hellenic faction in modern Crimea and the steppes)
* '''Epeiros''' (Kingdom of Epirus - Hellenic successor faction on the Illyrian frontier)
* '''Getai''' (Thraco-Dacian faction of modern Romania)
* '''Hayasdan''' (Kingdom of Armenia)
* '''Koinon Hellenon''' (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
* '''Lugiones''' (Slavic-Germanic faction in modern Poland)
* '''Lusotannan''' (Iberian faction of modern Portugal and southern Spain)
* '''Makedonia''' (Kingdom of Macedonia)
* '''Malkûtâ Nabâta''' (Nabataean Kingdom, Arabian faction in modern day Jordan)
* '''Mamla'ha biMassylim''' (Numidian Kingdom in North Africa)
* '''Pahlava''' (Parthian Dahae Kingdom)
* '''Pergamon''' (Hellenic successor rump faction in western Asia Minor)
* '''Pontos''' (Persian-Hellenic successor faction in northern Asia Minor)
* '''Pritanoi''' (Briton faction in southern Britannia - replacing the Casse from EB I)
* '''Ptolemaioi''' (Ptolemaic Empire - Egyptian Hellenic successor faction)
* '''Safot Softim biQarthadast''' (Republic of Carthage)
* '''Sb' w-gwm''' (Sabaean Commonwealth, Arabian faction of modern Yemen)
* '''Saka Rauka''' (Eastern Scythian nomadic faction of Central Asia)
* '''Sauromatae''' (Western Scythian nomadic faction of the Pontic steppe)
* '''Senatus Populusque Romanus''' (Republic of Rome)
* '''Swêboz''' (Germanic faction of northern Germania)
* '''Taksashila''' (Satrapy of the Mauryan Empire, modern Pakistan)
 
=Official Preview=
You can view all of the official previews in [https://www.twcenter.net/forums/showthread.php?t=194571 this] thread.


== See also ==
== See also ==
Line 21: Line 75:
* [http://en.wikipedia.org/wiki/Europa_Barbarorum Wikipedia article on Europa Barbarorum]
* [http://en.wikipedia.org/wiki/Europa_Barbarorum Wikipedia article on Europa Barbarorum]
* [http://www.europabarbarorum.com Official ''Europa Barbarorum'' Website]
* [http://www.europabarbarorum.com Official ''Europa Barbarorum'' Website]
* [http://www.twcenter.net TWCenter.net] [http://www.twcenter.net/forums/forumdisplay.php?f=454 ''Europa Barbarorum II'' forum]
* [https://www.twcenter.net TWCenter.net] [https://www.twcenter.net/forums/forumdisplay.php?f=454 ''Europa Barbarorum II'' forum]
* [http://www.totalwar.org TotalWar.org] [http://forums.totalwar.org/vb/forumdisplay.php?f=235 ''Europa Barbarorum II'' forum]
* [http://www.totalwar.org TotalWar.org] [http://forums.totalwar.org/vb/forumdisplay.php?f=235 ''Europa Barbarorum II'' forum]


=History=
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
=The Team=
_EUROPA BARBARORUM II
_I. ADMNISTRATION
_COUNCIL MEMBERS
Tux (Alin Loghin)|paullus
V.T. Marvin (Vladimir Abrham)|Arjos
nazgool (Rafal Borowski)
_COUNCIL ALTERNATES
QuintusSertorius|Brennus (Andrew William Lamb)
_FORMER TEAM COORDINATORS
Foot|JMRC
_LEAD HISTORIAN
paullus
_LEAD MODDERS
Kull|V.T. Marvin (Vladimir Abrham)
QuintusSertorius|z3n (Jonathan Hermans)
_TOOLS LEAD
Tellos Athenaios
_GRAPHICS LEAD
Tux (Alin Loghin)
_EDITING
I Am Herenow
_LINGUISTICS
'Abdalqaum|Bel matina
Blitzkrieg80 |BRKMS
Edorix|gamegeek2
Power2the1|Tellos Athenaios
_II. HISTORICAL FACTION WORKGROUPS
_AEDUI
Brennus (Andrew William Lamb - FC)|Power2the1
Anthony
_ARCHE SELEUKIA
abou (FC)|paullus
krusader|Arjos (Federico Raffa)
_AREUAKOI
Brennus (Andrew William Lamb - FC)|Power2the1
Sarcasm|oudysseos
_ARUERNOI
Brennus (Andrew William Lamb - FC)|Power2the1
Anthony
_BAKTRIA
DeathFinger (Antoine Simonin - FC)|paullus
keravnos|Arjos (Federico Raffa)
_BOII
Brennus (Andrew William Lamb - FC)|Power2the1
Anthony
_KIMMERIOS BOSPOROS
Gaius Scribonius Curio (FC)
_ELEUTHEROI
paullus (FC)|Kull
Tanit|redmeth
_EPEIROS
paullus (FC)|Keravnos
Arjos (Federico Raffa)
_GETAI
paullus (FC)|Cronos impera
_HAYASDAN
Foot
_KOINON HELLENON
paullus (FC)|Keravnos
Arjos (Federico Raffa)
_LOUGIONES
cmacq (FC)
_LUSOTANNAN
sirtim (FC)|Brennus (Andrew William Lamb)
Sarcasm
_MAKEDONIA
paullus (FC)|Arjos (Federico Raffa)
_MALKUTA NABATA
Moros (Gert Jan Gregoor - FC)|gamegeek2
_MAMLA'HA biMASSLYIM
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
Eduorius
_PAHLAVA
tobymoby (FC)|paullus
Mithridates VI Eupator (Eric Skoog)|Atraphoenix
The Persian Cataphract
_PERGAMON
abou (FC)|paullus
krusader|Arjos (Federico Raffa)
_PONTOS
paullus (FC)|krusader
Arjos (Federico Raffa)
_PRITANOI
Brennus (Andrew William Lamb - FC)|Power2the1
oudysseos|Anthony
_PTOLEMAIOI
paullus (FC)|Arjos (Federico Raffa)
_SAFOT SOFTIM biQARTHADAST
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
paullus|Eduorius
Zarax
_SENATVS POPVLVSQVE ROMANVS
Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla
Zaknafien|Atilius
_SB' W-GWM
Moros (Gert Jan Gregoor - FC)|'Abdalqaum
_SAKA RAUKA
Mithridates VI Eupator (Eric Skoog) (FC)|paullus
_SAUROMATAE
Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog)
paullus|Steppe Merc
_SWEBOZ
TheTank (FC)|cmacq
Harjaz
_TAKSASHILA
Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract
_III. CAMPAIGN GRAPHICS
_CHARACTER MODELS
JMRC|nazgool (Rafal Borowski)
Trve Leveller|Tux (Alin Loghin)
_CHARACTER SKINS
JMRC|nazgool (Rafal Borowski)
Trve Leveller|Gustave (Dorian Hu)
Tux (Alin Loghin)
_PROPS
Aba[]|General Grievous
Maeran|Salinoc
Tux (Alin Loghin)
_VEGETATION & TERRAIN
DannyX|Nevada
Tux (Alin Loghin)
_MAP DESIGN
-Praetor-|fightermedic
Gigantus|Kull
Moros (Gert Jan Gregoor)|Stormy
Tux (Alin Loghin)
_IV. BATTLEMAP GRAPHICS
_UNIT 3D MODELS
Haedar|JMRC
Martelus Flavius|nazgool (Rafal Borowski)
Huene|Tux (Alin Loghin)
_UNIT SKINS
Blank|bobbin
cmlax999|Gustave (Dorian Hu)
Haedar|Haithabas
Huene|j0ker
Jarvgrimr|JMRC
leif_erikson|Marcello1
Martelus Flavius|Megalos
nazgool (Rafal Borowski)|Pacco
RJFC|Salinoc
Tux (Alin Loghin)|VladS
Megalos
_SIEGE UNITS
CanOmer|JMRC
Tux (Alin Loghin)
_VEGETATION & TERRAIN
Tux (Alin Loghin)|Nightfall
_SPECIAL EFFECTS
Goth47|Tux (Alin Loghin)
_ANIMATIONS
-Praetor-|JMRC
Tux (Alin Loghin)
_BUILDINGS
Haithabas|JMRC
Kull|Red_Devil
xHolyCrusader
_V. ART
_LOADING SCREENS
Caratacos|Florianus
nazgool (Rafal Borowski)
_UNIT CARDS
bobbin|JMRC
nazgool (Rafal Borowski)|Tux (Alin Loghin)
_ICONS
Haithabas|j0ker
JMRC|oudysseos
Tsar|Tux (Alin Loghin)
_EVENTPICS
Kull|Skyn0s
_USER INTERFACE
oudysseos|Skyn0s
Teleklos Archelau|Tsar
Tux (Alin Loghin)
_CONCEPT ART
Caratacos|Florianus
Manhenhamanhenha
_FONTS
Tellos Athenaios
_FACTION BANNERS, SYMBOLS AND OTHER
Elhior|Kull
Skyn0s|Tux (Alin Loghin)
_VI. CINEMATICS
MaxMazi|xHolyCrusader
_VII. AUDIO
_MUSIC
Beiss|The Persian Cataphract
_UNIT VOICEMOD
Beiss|bovi (Brigt Olav Vik)
BKRMS|Shigawire
_VIII. GAMEPLAY MECHANICS
_BATTLEMAP AI
z3n (Jonathan Hermans)
GRANTO|JMRC
_CAMPAIGN MAP AI
z3n (Jonathan Hermans)
JMRC|Kull
RAWROMNOM
_AI PATHFINDING
z3n (Jonathan Hermans)
_TRAITS & ANCILLARIES
V.T. Marvin (Vladimir Abrham)
Foot|JMRC
Malrubius|Saldunz
b0gia|z3n (Jonathan Hermans)
_BUILDING TREES
Foot|V.T. Marvin (Vladimir Abrham)
_UNIT INTEGRATION
bovi (Brigt Olav Vik)|JMRC
Kull|Spendios
_UNIT STATS
QuintusSertorius|Ibrahim
Aradan|fightermedic
Kull|KAM 2150
_BATTLE & UNIT PHYSICS
QuintusSertorius|Ibrahim
z3n (Jonathan Hermans)
_NAVAL SYSTEM
Kull|V.T. Marvin (Vladimir Abrham)
_SCRIPTING
Gigantus|V.T. Marvin (Vladimir Abrham)
Bozoslivehere|fightermedic
Haithabas|joshmahurin (Joshua Mahurin)
The Mark|Arandir Tur-Anion|Atilius
b0gia|QuintusSertorius
z3n (Jonathan Hermans)
_RESOURCES
-Praetor-
_UNIT RECRUITMENT
fightermedic|V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_FACTION ECONOMY
bovi (Brigt Olav Vik)|Gigantus
V.T. Marvin (Vladimir Abrham)
b0gia
_IX. TECHNICAL SUPPORT
_TOOLS
bovi (Brigt Olav Vik)|Gigantus
Tellos Athenaios|joshmahurin (Joshua Mahurin)
_SVN COORDINATORS
Tellos Athenaios|therother
_SERVER ADMIN
therother
_WEB DESIGN
abou|Tellos Athenaios
wudang-clown
_X. TESTERS
Ailfertes|Ba'al-Melqart
Brave Brave Sir Robin|Hax
Stath's|The Celtic Viking
Yu3zhi
_XI. A NOTE ON IMAGE SOURCES
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.
_XII. SPECIAL THANKS TO
AngelStudios|Arkay
edikm1|Germanicu5
Medievalworlds|Monty Python
resprog|Hereje
Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.
the 0AD Team for allowing the use of some of their soundtracks.
the De Bello Mundi mod team for graciously allowing us to use their settlement models.
Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.
johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
and solving settlement-related bugs and CTDs.
Voice of Treason for his change to the map ground types file which helped the CAI navy use.
the Org staff for their help and hosting our internal fora.
the Total War Center staff for their support with our fora.
Ludens for moderating our fora, having graciously accepted our request to do so.
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
EB2 has had a lot of contributors come and go over a long time,
and the current team has probably forgotten about some of those along the way.
If your own contribution has been forgotten (and you want to be listed in the credits),
please contact us in the forum and we will sort it out.
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.


Thank you from the Europa Barbarorum II Team


[[Category:Medieval 2: Total War Modifications (In Development)]]
[[Category:M2TW Mods (Released)]]
[[Category:Europa Barbarorum II]]

Latest revision as of 13:29, 18 February 2021


Europa Barbarorum II
Platform Medieval II: Total War: Kingdoms
Mod Type Overhaul
EraClassical Era
Mod Leader jmrc
Release Status Version 2.3
Forum / Thread Here


Description

Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).

It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.

Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.

  • Classical Greek (Will be divided between Western Greek and Eastern Greek)
  • Classical Latin
  • Parthian
  • Phoenician-Punic
  • Gaulish
  • Proto-Germanic
  • Classical Sanskrit

Factions

Faction list (as of yet; there will be additions. Some names may be changed for accuracy).


  • Aedui (Gallic faction of northeastern Gaul)
  • Arche Seleukeia (Seleucid Empire - Persian Hellenic successor empire)
  • Areuakoi (Celtic Iberian faction, northern Spain)
  • Arverni (Gallic faction of central Gaul)
  • Baktria (Central Asian Hellenic successor faction, modern Afghanistan and Tajikistan)
  • Boii (Eastern Celtic faction, modern Austria and Hungary)
  • Bosphoran Kingdom (Hellenic faction in modern Crimea and the steppes)
  • Epeiros (Kingdom of Epirus - Hellenic successor faction on the Illyrian frontier)
  • Getai (Thraco-Dacian faction of modern Romania)
  • Hayasdan (Kingdom of Armenia)
  • Koinon Hellenon (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
  • Lugiones (Slavic-Germanic faction in modern Poland)
  • Lusotannan (Iberian faction of modern Portugal and southern Spain)
  • Makedonia (Kingdom of Macedonia)
  • Malkûtâ Nabâta (Nabataean Kingdom, Arabian faction in modern day Jordan)
  • Mamla'ha biMassylim (Numidian Kingdom in North Africa)
  • Pahlava (Parthian Dahae Kingdom)
  • Pergamon (Hellenic successor rump faction in western Asia Minor)
  • Pontos (Persian-Hellenic successor faction in northern Asia Minor)
  • Pritanoi (Briton faction in southern Britannia - replacing the Casse from EB I)
  • Ptolemaioi (Ptolemaic Empire - Egyptian Hellenic successor faction)
  • Safot Softim biQarthadast (Republic of Carthage)
  • Sb' w-gwm (Sabaean Commonwealth, Arabian faction of modern Yemen)
  • Saka Rauka (Eastern Scythian nomadic faction of Central Asia)
  • Sauromatae (Western Scythian nomadic faction of the Pontic steppe)
  • Senatus Populusque Romanus (Republic of Rome)
  • Swêboz (Germanic faction of northern Germania)
  • Taksashila (Satrapy of the Mauryan Empire, modern Pakistan)

Official Preview

You can view all of the official previews in this thread.

See also

External links

History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

The Team

_EUROPA BARBARORUM II


_I. ADMNISTRATION

_COUNCIL MEMBERS

Tux (Alin Loghin)|paullus V.T. Marvin (Vladimir Abrham)|Arjos nazgool (Rafal Borowski)


_COUNCIL ALTERNATES

QuintusSertorius|Brennus (Andrew William Lamb)


_FORMER TEAM COORDINATORS

Foot|JMRC

_LEAD HISTORIAN

paullus

_LEAD MODDERS

Kull|V.T. Marvin (Vladimir Abrham) QuintusSertorius|z3n (Jonathan Hermans)

_TOOLS LEAD

Tellos Athenaios

_GRAPHICS LEAD

Tux (Alin Loghin)

_EDITING

I Am Herenow

_LINGUISTICS

'Abdalqaum|Bel matina Blitzkrieg80 |BRKMS Edorix|gamegeek2 Power2the1|Tellos Athenaios


_II. HISTORICAL FACTION WORKGROUPS

_AEDUI

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_ARCHE SELEUKIA

abou (FC)|paullus krusader|Arjos (Federico Raffa)

_AREUAKOI

Brennus (Andrew William Lamb - FC)|Power2the1 Sarcasm|oudysseos

_ARUERNOI

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_BAKTRIA

DeathFinger (Antoine Simonin - FC)|paullus keravnos|Arjos (Federico Raffa)

_BOII

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_KIMMERIOS BOSPOROS

Gaius Scribonius Curio (FC)

_ELEUTHEROI

paullus (FC)|Kull Tanit|redmeth

_EPEIROS

paullus (FC)|Keravnos Arjos (Federico Raffa)

_GETAI

paullus (FC)|Cronos impera

_HAYASDAN

Foot

_KOINON HELLENON

paullus (FC)|Keravnos Arjos (Federico Raffa)

_LOUGIONES

cmacq (FC)

_LUSOTANNAN

sirtim (FC)|Brennus (Andrew William Lamb) Sarcasm

_MAKEDONIA

paullus (FC)|Arjos (Federico Raffa)

_MALKUTA NABATA

Moros (Gert Jan Gregoor - FC)|gamegeek2

_MAMLA'HA biMASSLYIM

Tanit (co-FC)|Gaius Scribonius Curio (co-FC) Eduorius

_PAHLAVA

tobymoby (FC)|paullus Mithridates VI Eupator (Eric Skoog)|Atraphoenix The Persian Cataphract

_PERGAMON

abou (FC)|paullus krusader|Arjos (Federico Raffa)

_PONTOS

paullus (FC)|krusader Arjos (Federico Raffa)

_PRITANOI

Brennus (Andrew William Lamb - FC)|Power2the1 oudysseos|Anthony

_PTOLEMAIOI

paullus (FC)|Arjos (Federico Raffa)

_SAFOT SOFTIM biQARTHADAST

Tanit (co-FC)|Gaius Scribonius Curio (co-FC) paullus|Eduorius Zarax

_SENATVS POPVLVSQVE ROMANVS

Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla Zaknafien|Atilius

_SB' W-GWM

Moros (Gert Jan Gregoor - FC)|'Abdalqaum

_SAKA RAUKA

Mithridates VI Eupator (Eric Skoog) (FC)|paullus

_SAUROMATAE

Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog) paullus|Steppe Merc

_SWEBOZ

TheTank (FC)|cmacq Harjaz

_TAKSASHILA

Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract


_III. CAMPAIGN GRAPHICS

_CHARACTER MODELS

JMRC|nazgool (Rafal Borowski) Trve Leveller|Tux (Alin Loghin)


_CHARACTER SKINS

JMRC|nazgool (Rafal Borowski) Trve Leveller|Gustave (Dorian Hu) Tux (Alin Loghin)


_PROPS

Aba[]|General Grievous Maeran|Salinoc Tux (Alin Loghin)


_VEGETATION & TERRAIN

DannyX|Nevada Tux (Alin Loghin)


_MAP DESIGN

-Praetor-|fightermedic Gigantus|Kull Moros (Gert Jan Gregoor)|Stormy Tux (Alin Loghin)


_IV. BATTLEMAP GRAPHICS

_UNIT 3D MODELS

Haedar|JMRC Martelus Flavius|nazgool (Rafal Borowski) Huene|Tux (Alin Loghin)


_UNIT SKINS

Blank|bobbin cmlax999|Gustave (Dorian Hu) Haedar|Haithabas Huene|j0ker Jarvgrimr|JMRC leif_erikson|Marcello1 Martelus Flavius|Megalos nazgool (Rafal Borowski)|Pacco RJFC|Salinoc Tux (Alin Loghin)|VladS Megalos

_SIEGE UNITS

CanOmer|JMRC Tux (Alin Loghin)


_VEGETATION & TERRAIN

Tux (Alin Loghin)|Nightfall


_SPECIAL EFFECTS

Goth47|Tux (Alin Loghin)


_ANIMATIONS

-Praetor-|JMRC Tux (Alin Loghin)


_BUILDINGS

Haithabas|JMRC Kull|Red_Devil xHolyCrusader

_V. ART

_LOADING SCREENS

Caratacos|Florianus nazgool (Rafal Borowski)


_UNIT CARDS

bobbin|JMRC nazgool (Rafal Borowski)|Tux (Alin Loghin)


_ICONS

Haithabas|j0ker JMRC|oudysseos Tsar|Tux (Alin Loghin)


_EVENTPICS

Kull|Skyn0s


_USER INTERFACE

oudysseos|Skyn0s Teleklos Archelau|Tsar Tux (Alin Loghin)


_CONCEPT ART

Caratacos|Florianus Manhenhamanhenha


_FONTS

Tellos Athenaios


_FACTION BANNERS, SYMBOLS AND OTHER

Elhior|Kull Skyn0s|Tux (Alin Loghin)


_VI. CINEMATICS


MaxMazi|xHolyCrusader


_VII. AUDIO

_MUSIC

Beiss|The Persian Cataphract


_UNIT VOICEMOD

Beiss|bovi (Brigt Olav Vik) BKRMS|Shigawire


_VIII. GAMEPLAY MECHANICS

_BATTLEMAP AI

z3n (Jonathan Hermans) GRANTO|JMRC

_CAMPAIGN MAP AI

z3n (Jonathan Hermans) JMRC|Kull RAWROMNOM

_AI PATHFINDING

z3n (Jonathan Hermans)

_TRAITS & ANCILLARIES

V.T. Marvin (Vladimir Abrham) Foot|JMRC Malrubius|Saldunz b0gia|z3n (Jonathan Hermans)

_BUILDING TREES

Foot|V.T. Marvin (Vladimir Abrham)


_UNIT INTEGRATION

bovi (Brigt Olav Vik)|JMRC Kull|Spendios


_UNIT STATS

QuintusSertorius|Ibrahim Aradan|fightermedic Kull|KAM 2150

_BATTLE & UNIT PHYSICS

QuintusSertorius|Ibrahim z3n (Jonathan Hermans)

_NAVAL SYSTEM

Kull|V.T. Marvin (Vladimir Abrham)


_SCRIPTING

Gigantus|V.T. Marvin (Vladimir Abrham) Bozoslivehere|fightermedic Haithabas|joshmahurin (Joshua Mahurin) The Mark|Arandir Tur-Anion|Atilius b0gia|QuintusSertorius z3n (Jonathan Hermans)

_RESOURCES

-Praetor-


_UNIT RECRUITMENT

fightermedic|V.T. Marvin (Vladimir Abrham) QuintusSertorius

_FACTION ECONOMY

bovi (Brigt Olav Vik)|Gigantus V.T. Marvin (Vladimir Abrham) b0gia

_IX. TECHNICAL SUPPORT

_TOOLS

bovi (Brigt Olav Vik)|Gigantus Tellos Athenaios|joshmahurin (Joshua Mahurin)


_SVN COORDINATORS

Tellos Athenaios|therother


_SERVER ADMIN

therother


_WEB DESIGN

abou|Tellos Athenaios wudang-clown


_X. TESTERS

Ailfertes|Ba'al-Melqart Brave Brave Sir Robin|Hax Stath's|The Celtic Viking Yu3zhi

_XI. A NOTE ON IMAGE SOURCES

Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.

_XII. SPECIAL THANKS TO

AngelStudios|Arkay edikm1|Germanicu5 Medievalworlds|Monty Python resprog|Hereje

Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.

the 0AD Team for allowing the use of some of their soundtracks.

the De Bello Mundi mod team for graciously allowing us to use their settlement models.

Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.

johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.

wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.

Voice of Treason for his change to the map ground types file which helped the CAI navy use.

the Org staff for their help and hosting our internal fora.

the Total War Center staff for their support with our fora.

Ludens for moderating our fora, having graciously accepted our request to do so.

the always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

Thank you from the Europa Barbarorum II Team

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