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== Overview ==
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[[Category:Mods]]
What follows is a list of some of the most popular Total War modifications hosted on the [[Total War Center]] forums.
 
 
 
Original list compiled by [[Publius]]
 
 
 
 
 
'''Note:'''
 
 
 
The list of mods below is incomplete.
 
 
 
== Rome: Total War ==
 
 
 
 
 
=== Chivalry Total War ===
 
 
 
:''-Main Article: [[Chivalry: Total War]]''
 
 
 
 
 
http://img375.imageshack.us/img375/5992/chivcastle3lh13ic.jpg
 
 
 
''A total conversion modification of RTW 1.5 set in the medieval time 1072 - 1453 AD''
 
 
 
Chivalry - Total War is a complete modification of RTW 1.5. It is set in the medieval era from the year 1072 to 1453 AD focusing on the events that took place over Europe to the Middle East. It tries to equaly represent all the most influencial factions of the time and place prioritizing gameplay, realism and historical accuracy.
 
Chivalry brings you the middle-age world of feudal oppression, martial law, crusades, corruption, the Spanish Reqonquista, the Seljuk invasion of Asia Minor and much more, further if you are up for it, some chivalric behaviour of your knights.
 
 
 
 
 
=== Iberia Total War ===
 
 
 
:''-Main Article: [[Iberia: Total War]]''
 
 
 
 
 
http://i67.photobucket.com/albums/h292/Monkwarrior/LOGO.jpg
 
 
 
''Write your own history with Iberia Total War.''
 
 
 
This mod is focused in the Western Mediterranean and the fight between Romans and Carthaginians, with the Iberian peninsula as main battle field. A new realistic campaign map, including Iberia, Italia, North Africa and South Galia, is the scenario. Play a "free-style" campaign, o try one of the four "script-driven" provincial campaigns. Try the "guerrilla" warfare, with the devastating and rapid iberian skirmishers, or use the legions to squash the iberian resistence. Would Carthaginians be able to defeat the romans and dominate the wealthy Iberian mines? Write your own history with Iberia Total War.
 
 
 
 
 
=== DarthMod ===
 
 
 
:''-Main Article: [[DarthMod]]''
 
 
 
 
 
http://img212.imageshack.us/img212/5056/darthmod8zq1.jpg
 
 
 
''The best and most difficult gameplay for experienced players.''
 
 
 
DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.
 
 
 
 
 
=== Rome: Total Gameplay  ===
 
 
 
:''-Main Article: [[Rome: Total Gameplay ]]''
 
 
 
 
 
''A solid alternative gaming experience from the original vanilla RTW.''
 
 
 
Rome: Total Gameplay (RTG) strives to improve many aspects of vanilla RTW. The mod focuses on areas such as gameplay balancing and improved battlefield experiences. It also incorporates the talented work of many members of the TW community.
 
 
 
 
 
=== Terrae Expugnandae ===
 
 
 
:''-Main Article: [[Terrae Expugnandae]]''
 
 
 
 
 
''What vanilla RTW should have been.(well, thats how many people have described it).''
 
 
 
A mod for RTW 1.5 that aims first and foremost at improving the gameplay or RTW, it also includes completely reskinned/remodelled units, 30 new units, 2 new factions, a new map, tougher battles, BI style night battles and more.
 
 
 
 
 
== Barbarian Invasion ==
 
 
 
 
 
=== Invasio Barbarorum ===
 
 
 
:''-Main Article: [[Invasio Barbarorum]]''
 
 
 
 
 
http://img154.imageshack.us/img154/8666/sigscriptoriumru4.jpg
 
 
 
''The premier Mod set in the timeframe of Rome Total War:Barbarian Invasion - experience the world at the end of the Roman era, before the west is plunged into the Dark Ages, experience TOTAL WAR!''
 
 
 
The year is 410AD, the Roman Garrison in Britannia was shipped to Gaul by Constantine III, the usurper. Britannia, beset by raiding Picts and Saxons, asks for help from the Roman Emperor in the West, but was told to fend for themselves.
 
The Western half of the Empire is beset by it's own troubles, aside from the Army of Constantine III which had overrun Gaul, the Vandals and Alans have reached Iberia, the Visigoths are at the gates of Rome, the Burgundii at the borders. These Germans have been driven westward by a greater host - the Hunnic hordes, sweeping everything in their path, they now stand on the threshold of the western lands, and will start inroads into the West Empire and the East Empire very soon.
 
The East Roman Empire is beset by the Ostrogoths, also driven west by the Huns, and to the east the great Empire of the Sassanids, with their great cataphract cavalry. But the Sassanids are also being torn apart in the East by the Hephthalites, another great nomad horde.
 
No one is safe, the world is in turmoil, there is no knowing how it will end...
 
This is INVASIO BARBARORUM! This is TOTAL WAR!!!
 
 
 
 
 
=== Ogniem i Mieczem: Total War ===
 
 
 
:''-Main Article: [[Ogniem i Mieczem: Total War]]''
 
 
 
 
 
http://img163.imageshack.us/img163/3598/iconhg3.jpg
 
 
 
''Ogniem i Mieczem (With Fire And Sword) is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries.''
 
 
 
Ogniem i Mieczem (With Fire And Sword) is a major modification to a well known strategy game Rome: Total War. The modification is focused on events which took place in Eastern and Central Europe in XVI-XVII ages. The unique tactics and strategy for each faction are based on unique lines of buildings, upgrades and units. The atmosphere in the game is maintained with authentic symbolism of the states of that period. The interface is made according to the spirit of the age. Military quotations of that period are also included. Historical accuracy is the main strong point of the mod. The starting conditions of the campaign correspond to the real political, strategic, economic, demographic and military set-up at the year of 1569 (campaign starting date). Events drastically change during the campaign. To win you always have to be ready to show your supreme mastery of strategy and tactics. Campaign ends at the year of 1700. This date symbolizes the beginning of a new military age. So if you think Rome: Total War is finished, you are definitely mistaken! The main battles are ahead! Smash your enemies With Fire And Sword in the Total War!
 
 
 
 
 
=== Ancient Wars ===
 
 
 
:''-Main Article: [[Ancient Wars]]''
 
 
 
 
 
http://img20.imageshack.us/img20/5590/117qp.gif
 
 
 
''Ave Populi Romani!''
 
 
 
Ancient Wars is a mod for BI 1.6 focusing both on historical accuracy and enhancing the gameplay through two unique campaigns. It will include new map, units, music, GUI and more. This mod spans from the beginning of Pyrrhus' invasion until the death of Nero. Our mission is to create the most realistic and historical mod as is possible.
 
 
 
 
 
=== Paeninsula Italica  ===
 
 
 
:''-Main Article: [[Paeninsula Italica]]''
 
 
 
 
 
http://img105.imageshack.us/img105/8840/bannerdeftwcenter8pl.jpg
 
 
 
''Paeninsula Italica is a historical mod, with the timeframe of 338-222 B.C., and with aims to recreate the great struggles for the supremacy of Italy.''
 
 
 
In this mod we are aiming to portray Italy in the late fourth century BC.
 
After a hundred years since the founding of the Republic, Rome has grown considerably in power. It has dissolved the Latin League in 338 B.C. and has taken up the leadership among the states of Latium. In the center of the Peninsula are the powerful Etruscan League, the Sabini and the ancient nation of the Umbri. Even further to the north are teeming hordes of Celtic Insubres, Cenomani, Boii and Senones who have invaded across the Alps into the Po Valley, and entirely obliterated the old Etruscan dominion there, settling in an area neighbouring by the warlike Ligures, the Veneti and the Rhetic tribes. To the south are the hardy Sabellian tribes collected on some powerful leagues: Sabelli, Samnites, Lucani and Brettii. On the southern Adriatic coast are the Ipygian tribes, grouped in two major confederations: the Apuli and the Messapii. Some of the ancient Greek cities still survived and are collected in the "Italiote League" led by Tarentum. The rich Sicily is still contended by Chartage and the great city of Syracuse. News has arrived that Alexander of Epirus, uncle of Alexander the Great, has just landed with ambitions for the whole peninsula.
 
 
 
 
 
=== Hegemonia City States ===
 
 
 
:''-Main Article: [[Hegemonia City States]]''
 
 
 
 
 
''Hegmonia will completly revitalise Rome total War and we hope will provide a brief distraction from Medieval 2''
 
 
 
Hegemonia city states is a complete modification of Rome: Total War based on BI. The mod is dedicated to Hellenic history and the wars of the Hellenic people from late 6th century to the Peloponnesian wars.
 
 
 
 
 
=== End of Days  ===
 
 
 
:''-Main Article: [[End of Days]]''
 
 
 
 
 
''Only he knows when the End of Days shall be. It has evil and stuff.''
 
 
 
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. End of Days, a mod for BI v1.6
 
 
 
 
 
== Alexander: Total War ==
 
 
 
 
 
=== Alexandros ===
 
 
 
:''-Main Article: [[Alexandros]]''
 
 
 
 
 
 
 
''Complete overhaul of Alexander to provide a new gameplay experience.''
 
 
 
The only major mod for the RTW:Alexander add-on, it features a huge new map, completely redone unit lists, new models and skins, new recruitment system and tougher battles.
 
 
 
 
 
 
 
== Medieval II Total War ==
 
 
 
 
 
=== The Lion and the Eagle===
 
 
 
:''-Main Article: [[The Lion and the Eagle]]''
 
 
 
 
 
''A mod concentrating on a smaller map and a shorter timespan, instead aiming to bring you good graphics and a focused gaming experience.''
 
 
 
The Lion and the Eagle is a modification project for Medieval II Total War aiming to recreate the period of religious conflicts in Europe known as the Thirty years war (fought between 1618 and 1648). The map will be centered around Northern Europe and feature the main factions involved in the war(s) as well as a few more (England and Poland for instance). Some of the major goals for this mod are outstanding graphics, historical accuracy (within reasonable limits), a well balanced campaign focusing on a relatively small area and well designed, unique factions.
 
 
 
 
 
== See Also ==
 
*[[Total War Center]]
 
 
 
[[Category:Total War Center Information]]
 

Latest revision as of 01:02, 19 February 2021

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