Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Desert Warriors (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m (Quick-adding category "ETW Infantry" (using HotCat))
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Harsh and unforgiving warriors are born in harsh and unforgiving lands. These men are as deadly as their deserts.
+
{{TW Unit|image=[[Image:Desert_warriors.jpg]]
 +
|Class=Militia
 +
|Unit Size=160 Men
 +
|Weaponry=Muskets
 +
|Region=Desert
 +
|Recruitment Cost=640
 +
|Upkeep Cost=160
 +
|Building Requirements=Magistrate
 +
|Tech Requirements=None
 +
|Attributes=<li>Can hide in woodland</li>
 +
<li>Can hide in light scrub</li>
 +
<li>Resistant to heat fatigue</li>
 +
}}
  
 +
[[Image:East_desert_nomads.png]] Harsh and unforgiving warriors are born in harsh and unforgiving lands. These men are as deadly as their deserts.
  
{{Unit|image=[[Image:Desert_warriors.jpg]]
+
==Overview==
|Class=Militia
 
|Men=160
 
|Guns= East Musket
 
|Recruitable From=
 
Minor Magistrate
 
  
Minor Governor's Residence
+
Living in a desert makes a man tough and ruthless, or dead. The weak do not survive, and this fierce cull produces proud and dangerous warriors. Their battle skills have been honed by years of raiding and goat thievery, or against the more settled people of oasis villages. Defeat is unthinkable, because defeat is death.
  
Minor Governors Mansion
+
Traditionally, the Bedouin were among the most dangerous of desert tribes, fighting among themselves when outsiders weren’t available. Constantly on the move to find new pastures for their livestock, they learned to live with the minimum of possessions and little external support in the harshest of lands. Loyalty to tribe and family was all that helped a man survive.
 
Minor Governor's Encampment
 
 
 
Minor Governor's Barracks
 
 
 
Minor Governors Palace
 
 
 
Minor Royal Palace
 
 
 
Magistrate
 
 
 
Governor's Residence
 
 
 
Governors Mansion
 
 
 
Governors Palace
 
 
 
Royal Palace
 
 
 
Prestige Austria Hofburg
 
 
 
Prestige Britain Somerset House
 
 
Prestige France Palais Bourbon
 
 
 
Prestige Maratha Shaniwarwada
 
 
 
Prestige Russia Winter Palace
 
 
 
Prestige Spain Palacio Real de Madrid
 
 
 
Prestige Sweden Slott
 
 
 
Prestige USA Independence Hall Royal Palace
 
 
 
|Region=Desert
 
|Recruitment Cost=640
 
|Upkeep Cost=160
 
|Technology Needed=-}}
 
  
 
==Overview==
 
==Overview==
  
Living in a desert makes a man tough and ruthless, or dead. The weak do not survive, and this fierce cull produces proud and dangerous warriors. Their battle skills have been honed by years of raiding and goat thievery, or against the more settled people of oasis villages. Defeat is unthinkable, because defeat is death.
+
Desert Warriors are a militia unit recruitable only in the Desert regions of Europe and India. They are a fine unit and have good marksmanship abilities compared to other militia units. The fact that all of their ranks fire means that they can field an impressive amount of firepower against enemy units, making the Desert Warriors a useful unit to field. However as with most militia they have fairly low morale, which means that the will likely falter and rout  during the heat of battle.
 
 
Traditionally, the Bedouin were among the most dangerous of desert tribes, fighting among themselves when outsiders weren’t available. Constantly on the move to find new pastures for their livestock, they learned to live with the minimum of possessions and little external support in the harshest of lands. Loyalty to tribe and family was all that helped a man survive.
 
  
 
==Factions==
 
==Factions==
Line 69: Line 36:
 
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]
 
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]
  
[[Category:Empire Total War Units]]
 
 
[[Category:ETW Infantry]]
 
[[Category:ETW Infantry]]
 +
[[Category:ETW Units]]

Latest revision as of 09:50, 30 May 2017

Desert Warriors (ETW Unit)
Desert warriors.jpg
Class Militia
Unit Size 160 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Desert
Recruitment Cost 640
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub
  • Resistant to heat fatigue

  • East desert nomads.png Harsh and unforgiving warriors are born in harsh and unforgiving lands. These men are as deadly as their deserts.

    Overview

    Living in a desert makes a man tough and ruthless, or dead. The weak do not survive, and this fierce cull produces proud and dangerous warriors. Their battle skills have been honed by years of raiding and goat thievery, or against the more settled people of oasis villages. Defeat is unthinkable, because defeat is death.

    Traditionally, the Bedouin were among the most dangerous of desert tribes, fighting among themselves when outsiders weren’t available. Constantly on the move to find new pastures for their livestock, they learned to live with the minimum of possessions and little external support in the harshest of lands. Loyalty to tribe and family was all that helped a man survive.

    Overview

    Desert Warriors are a militia unit recruitable only in the Desert regions of Europe and India. They are a fine unit and have good marksmanship abilities compared to other militia units. The fact that all of their ranks fire means that they can field an impressive amount of firepower against enemy units, making the Desert Warriors a useful unit to field. However as with most militia they have fairly low morale, which means that the will likely falter and rout during the heat of battle.

    Factions