Difference between revisions of "Barracks (TWS2)"
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|Enables=- | |Enables=- | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics=<li>-20% to the cost of recruiting land units in this province</li> | + | |Basic Building Statistics=<li>Cost: 1600</li> |
+ | <li>-20% to the cost of recruiting land units in this province</li> | ||
<li>+20% to the replenishment rate in this province</li> | <li>+20% to the replenishment rate in this province</li> | ||
|Clan Effects=-}} | |Clan Effects=-}} | ||
==Description== | ==Description== | ||
− | + | '''Fighting is not enough. There must be obedience.''' | |
− | + | A permanent barracks can give soldiers a home throughout the year, including living space, training areas, and all the stores that are required for their equipment and movables. By keeping warriors in barracks, it is easier to instil discipline and solidarity with the group. They can be kept away from the distractions of the civilian world. A barracks, therefore, makes it much easier to organize recruiting efforts, keep the recruits in order, and either assign them to new units or send them to an army as replacements for the dead. | |
− | + | All armies across the world have always needed to keep their soldiers physically separate from the general population: It stops them from running away before battle! Life in barracks is also totally organized around the business of turning men into warriors, something which is not easy for the raw material to endure. However, quite often, the attractions of not labouring in a field, regular meals, a bed and a roof were enough to keep peasants in the ranks. Life in the ranks might be dangerous, but it was much less arduous than working on a farm and, on balance, the dangers were relative. A peasant faced death by accident and starvation; a soldier at least had a chance to make his own fate. | |
+ | |||
+ | ==Other Information== | ||
+ | Listed below are the Building Combinations and conferred bonuses to reduce Recruitment Costs. | ||
+ | *[[Encampment_(TWS2)|Encampment]]: -10% | ||
+ | *Barracks: -20% | ||
+ | *[[Iron_Mine_(TWS2)|Iron Mine]]: -10% | ||
+ | *Iron Mine+Encampment: -20% | ||
+ | *Iron Mine+Barracks: -30% | ||
+ | *[[Deep_Iron_Mine_(TWS2)|Deep Iron Mine]]: -20% | ||
+ | *Deep Iron Mine+Encampment: -30% | ||
+ | *Deep Iron Mine+Barracks: -40% | ||
+ | *[[Iron_Mining_Complex_(TWS2)|Iron Mining Complex]]: -30% | ||
+ | *Iron Mining Complex+Encampment: -40% | ||
+ | *Iron Mining Complex+Barracks: -50% | ||
[[Category:TWS2 Building]] | [[Category:TWS2 Building]] |
Latest revision as of 09:35, 19 November 2024
Barracks (TWS2) | |
---|---|
Chain | Improvement Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
Fighting is not enough. There must be obedience.
A permanent barracks can give soldiers a home throughout the year, including living space, training areas, and all the stores that are required for their equipment and movables. By keeping warriors in barracks, it is easier to instil discipline and solidarity with the group. They can be kept away from the distractions of the civilian world. A barracks, therefore, makes it much easier to organize recruiting efforts, keep the recruits in order, and either assign them to new units or send them to an army as replacements for the dead.
All armies across the world have always needed to keep their soldiers physically separate from the general population: It stops them from running away before battle! Life in barracks is also totally organized around the business of turning men into warriors, something which is not easy for the raw material to endure. However, quite often, the attractions of not labouring in a field, regular meals, a bed and a roof were enough to keep peasants in the ranks. Life in the ranks might be dangerous, but it was much less arduous than working on a farm and, on balance, the dangers were relative. A peasant faced death by accident and starvation; a soldier at least had a chance to make his own fate.
Other Information
Listed below are the Building Combinations and conferred bonuses to reduce Recruitment Costs.
- Encampment: -10%
- Barracks: -20%
- Iron Mine: -10%
- Iron Mine+Encampment: -20%
- Iron Mine+Barracks: -30%
- Deep Iron Mine: -20%
- Deep Iron Mine+Encampment: -30%
- Deep Iron Mine+Barracks: -40%
- Iron Mining Complex: -30%
- Iron Mining Complex+Encampment: -40%
- Iron Mining Complex+Barracks: -50%