Difference between revisions of "Cotton Processing Plant (FOTS)"
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{{TWS2 Building|image=[[Image:Cotton Processing Plant FOTS.png]] | {{TWS2 Building|image=[[Image:Cotton Processing Plant FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Industrial_Chain|Industrial Type]] | |Chain=[[:Category:FOTS_Buildings#Industrial_Chain|Industrial Type]] | ||
− | |Requires='''Buildings''':<li>[[Factory (FOTS)|Factory]]</li> | + | |Requires='''Buildings''':<li>[[Factory (FOTS)|Factory]]</li> |
− | |Enables= | + | '''Resource''':<li>Cotton</li> |
+ | |Enables=- | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics= | + | |Basic Building Statistics=<li>Cost: 12000</li> |
+ | <li>+2200 to wealth generated by industrial buildings in this province</li> | ||
+ | <li>+15 per turn to town growth from industrial buildings within this province</li> | ||
+ | <li>-3 to happiness from modernisation</li> | ||
|Clan Effects=+6 to modernisation (clan development)}} | |Clan Effects=+6 to modernisation (clan development)}} | ||
==Description== | ==Description== | ||
− | + | '''A loom can weave a new future.''' | |
− | + | A cotton processing plant adds substantially to the wealth of a province, and significantly helps industry to grow. Cotton is not a native plant to Japan, so this building implies more contact with outsiders, making the process of modernising slightly easier. Access to cotton is required before the plant can be built, and only one can be constructed. | |
− | + | As far as textile production was concerned, the Industrial Revolution was almost a century old by the time of the Meiji Restoration, depending on which invention is considered to mark the start of the process. Cotton and woollen mills in England had, by 1850, contributed a huge amount to the wealth of the nation and encouraged a second wave of industrial innovation in railways, shipping and machine making. Across the Atlantic, "King Cotton", and the demand for raw cotton from slave-owning American states, helped convince the Confederate States of America that they could secede and pay for a war. Cotton, such an inoffensive plant, remade the world in the space of only a few generations. | |
+ | |||
+ | ==Other Information== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Cotton Processing Plant | ||
+ | ! Silk Manufactory | ||
+ | |- | ||
+ | | Required Resource | ||
+ | | Cotton | ||
+ | | Silk | ||
+ | |- | ||
+ | | Construction Cost | ||
+ | | 12000 | ||
+ | | 11000 | ||
+ | |- | ||
+ | | Construction Time | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Wealth | ||
+ | | +2200 | ||
+ | | +2000 | ||
+ | |- | ||
+ | | Growth | ||
+ | | +15 | ||
+ | | +5 | ||
+ | |- | ||
+ | | Modernisation | ||
+ | | +6 | ||
+ | | +4 | ||
+ | |- | ||
+ | | Happiness | ||
+ | | -3 | ||
+ | | -2 | ||
+ | |} | ||
+ | |||
+ | ===Summery=== | ||
+ | |||
+ | The Cotton Processing Plant is a top tier Industry building. Your Clan can only have 1. It is slightly superior to the Silk Manfactory, but causes more unrest. Build it in a Region that has the Largest possible city to maximize Income. | ||
+ | |||
+ | If you are about to conquer a Region with a Cotton Processing Plant and can build one yourself, do it before you conquer the Region. A clan can acquire multiple Cotton Processing Plant through conquest but can only build 1. | ||
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Latest revision as of 16:39, 19 October 2020
Cotton Processing Plant (FOTS) | |
---|---|
File:Cotton Processing Plant FOTS.png | |
Chain | Industrial Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | +6 to modernisation (clan development) |
See main article; FotS Buildings |
Description
A loom can weave a new future.
A cotton processing plant adds substantially to the wealth of a province, and significantly helps industry to grow. Cotton is not a native plant to Japan, so this building implies more contact with outsiders, making the process of modernising slightly easier. Access to cotton is required before the plant can be built, and only one can be constructed.
As far as textile production was concerned, the Industrial Revolution was almost a century old by the time of the Meiji Restoration, depending on which invention is considered to mark the start of the process. Cotton and woollen mills in England had, by 1850, contributed a huge amount to the wealth of the nation and encouraged a second wave of industrial innovation in railways, shipping and machine making. Across the Atlantic, "King Cotton", and the demand for raw cotton from slave-owning American states, helped convince the Confederate States of America that they could secede and pay for a war. Cotton, such an inoffensive plant, remade the world in the space of only a few generations.
Other Information
Cotton Processing Plant | Silk Manufactory | |
---|---|---|
Required Resource | Cotton | Silk |
Construction Cost | 12000 | 11000 |
Construction Time | ||
Wealth | +2200 | +2000 |
Growth | +15 | +5 |
Modernisation | +6 | +4 |
Happiness | -3 | -2 |
Summery
The Cotton Processing Plant is a top tier Industry building. Your Clan can only have 1. It is slightly superior to the Silk Manfactory, but causes more unrest. Build it in a Region that has the Largest possible city to maximize Income.
If you are about to conquer a Region with a Cotton Processing Plant and can build one yourself, do it before you conquer the Region. A clan can acquire multiple Cotton Processing Plant through conquest but can only build 1.