Difference between revisions of "Firing Range (FOTS)"
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{{TWS2 Building|image=[[Image:Firing Range FOTS.png]] | {{TWS2 Building|image=[[Image:Firing Range FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Improvement_Chain|Improvement Type]] | |Chain=[[:Category:FOTS_Buildings#Improvement_Chain|Improvement Type]] | ||
− | |Requires=[[Training Camp (FOTS)|Training Camp]] | + | |Requires='''Buildings''':<li>[[Training Camp (FOTS)|Training Camp]]</li> |
|Enables=- | |Enables=- | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics=<li>Cost: 4000</li><li>-10% to the cost of recruiting land units in this province</li><li>+15 to the accuracy of all units recruited in this province</li> | + | |Basic Building Statistics=<li>Cost: 4000</li> |
+ | <li>-10% to the cost of recruiting land units in this province</li> | ||
+ | <li>+15 to the accuracy of all units recruited in this province</li> | ||
|Clan Effects=-}} | |Clan Effects=-}} | ||
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Marksmanship was a completely wasted skill when infantry carried smoothbore muskets. An average infantryman was lucky to hit a target more than a few paces away. Industrialisation in the 19th Century made it possible to make rifled weapons at a low cost, and give one to every soldier in an army. All of a sudden, skill-at-arms, and in particularly paced, accurate firing, became a practical proposition. A trained man with a rifle could, with practice, reliably hit a man-sized target hundreds of yards away. The key requirement was practice, but a unit which had been properly trained, or had been blooded in action, could make any advancing foe pay dearly for every yard gained. | Marksmanship was a completely wasted skill when infantry carried smoothbore muskets. An average infantryman was lucky to hit a target more than a few paces away. Industrialisation in the 19th Century made it possible to make rifled weapons at a low cost, and give one to every soldier in an army. All of a sudden, skill-at-arms, and in particularly paced, accurate firing, became a practical proposition. A trained man with a rifle could, with practice, reliably hit a man-sized target hundreds of yards away. The key requirement was practice, but a unit which had been properly trained, or had been blooded in action, could make any advancing foe pay dearly for every yard gained. | ||
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+ | ==Other Information== | ||
+ | The best provinces for recruiting Modern Infantry, Modern Cavalry, and Artillery units are those that have both a [[Gunsmith_(FOTS)|Gunsmith]] and a Firing Range as they bestow Exceptional (+35) Accuracy to them when recruited. This enables the raising of armies that are deadlier and more cost-effective than those which don't have accuracy upgrades. | ||
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Latest revision as of 03:57, 6 January 2018
Firing Range (FOTS) | |
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File:Firing Range FOTS.png | |
Chain | Improvement Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
"Squeeze the trigger! You great foolish lump! Squeeze!"
A firing range gives every recruit and soldier a chance to practice with their firearms, under the disapproving eyes of their drill sergeants. This mild "baptism of fire" improves unit accuracy.
Marksmanship was a completely wasted skill when infantry carried smoothbore muskets. An average infantryman was lucky to hit a target more than a few paces away. Industrialisation in the 19th Century made it possible to make rifled weapons at a low cost, and give one to every soldier in an army. All of a sudden, skill-at-arms, and in particularly paced, accurate firing, became a practical proposition. A trained man with a rifle could, with practice, reliably hit a man-sized target hundreds of yards away. The key requirement was practice, but a unit which had been properly trained, or had been blooded in action, could make any advancing foe pay dearly for every yard gained.
Other Information
The best provinces for recruiting Modern Infantry, Modern Cavalry, and Artillery units are those that have both a Gunsmith and a Firing Range as they bestow Exceptional (+35) Accuracy to them when recruited. This enables the raising of armies that are deadlier and more cost-effective than those which don't have accuracy upgrades.