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Difference between revisions of "Training Camp (FOTS)"

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Latest revision as of 03:58, 6 January 2018

Training Camp (FOTS)
File:Training Camp FOTS.png
Chain Improvement Type
Requires Arts:
  • Domain and the Realm
  • Enables Buildings:
  • Drill School
  • Firing Range
  • General Staff Headquarters
  • Firing Range
  • Military Hospital
  • Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 1600
  • -10% to the cost of recruiting land units in this province
  • Clan Effects -
    See main article; FotS Buildings


    Description

    The army that does not train neglects its duties.

    A training camp reduces the expense of recruiting new units. Men can be efficiently trained, and cannot desert quite so readily from a well-ordered camp.

    All armies need to train men in weapons handling, and toughen them for the rigours of campaign. Modern weaponry in particular can be intimidating to peasants unused to anything more complicated than the plough or the sickle. Gaining even rudimentary familiarity with something as alien as a foreign-built rifle takes time. On the other hand, such men are often quite hardy because they have lived a life outside, toiling in the fields. They need to learn, but their backs are already strong! They will be able to bear the burdens of soldiering.