Difference between revisions of "Subsistence Farming (FOTS)"
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(→Farm Yields with Administrative Training (+10% Farming Bonus)) |
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==Other Information== | ==Other Information== | ||
− | In the Campaign, every province has a Soil | + | In the Campaign, every province has a Soil Quality which determines the amount of wealth that is generated by farming. As such, any player that wants to strengthen their economy must take control of Provinces with rich soil and invest in upgrading their farms as soon as possible. Provinces with poor soil should only be upgraded if you have plenty of extra gold and need the small bit of extra income to expand and sustain your armies. |
===Farm Yields without Administrative Training=== | ===Farm Yields without Administrative Training=== | ||
Line 27: | Line 27: | ||
! Zaibatsu Fields | ! Zaibatsu Fields | ||
|- | |- | ||
− | | Very Fertile | + | | Very Fertile (3x base value) |
| 1650 (1100) | | 1650 (1100) | ||
− | | | + | | 2700 (1800) |
− | | | + | | 4200 (2800) |
− | | | + | | 5400 (3600) |
|- | |- | ||
| Fertile (2x base value) | | Fertile (2x base value) | ||
Line 39: | Line 39: | ||
| 3600 (1800) | | 3600 (1800) | ||
|- | |- | ||
− | | Average | + | | Average (1.5x base value) |
− | | | + | | 825 (275) |
− | | | + | | 1350 (450) |
− | | | + | | 2100 (700) |
− | | | + | | 2700 (900) |
|- | |- | ||
| Meager (1.3x base value) | | Meager (1.3x base value) | ||
Line 58: | Line 58: | ||
|} | |} | ||
− | ===Farm Yields with Administrative Training=== | + | ===Farm Yields with Administrative Training (+10% Farming Bonus)=== |
{| class="wikitable" | {| class="wikitable" | ||
Line 67: | Line 67: | ||
! Zaibatsu Fields | ! Zaibatsu Fields | ||
|- | |- | ||
− | | Very Fertile | + | | Very Fertile (310%) |
− | | | + | | 1815 (1265) |
− | | | + | | 2970 (2070) |
− | | | + | | 4620 (3220) |
− | | | + | | 5940 (4140) |
|- | |- | ||
− | | Fertile | + | | Fertile (210%) |
− | | | + | | 1210 (660) |
− | | | + | | 1980 (1080) |
− | | | + | | 3080 (1680) |
− | | | + | | 3960 (2160) |
|- | |- | ||
− | | Average | + | | Average (160%) |
− | | | + | | 907 (357) |
− | | | + | | 1485 (585) |
− | | | + | | 2310 (910) |
− | | | + | | 2970 (1170) |
|- | |- | ||
− | | Meager | + | | Meager (140%) |
− | | | + | | 786 (236) |
− | | | + | | 1287 (387) |
− | | | + | | 2001 (601) |
− | | | + | | 2574 (774) |
|- | |- | ||
− | | Barren | + | | Barren (110%) |
− | | | + | | 605 (55) |
− | | | + | | 990 (90) |
− | | | + | | 1540 (140) |
− | | | + | | 1980 (180) |
|} | |} | ||
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Latest revision as of 02:44, 15 February 2013
Subsistence Farming (FOTS) | |
---|---|
File:Subsistence Farming FOTS.png | |
Chain | Farming Type |
Requires | - |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Contents
Description
A bowl of rice offers nothing for the future.
Subsistence farms provide a basic agricultural income, and can help industry grow by providing food to the workers.
Relatively small-scale farming will feed the people adequately in most years, but it allows little excess to support a workforce away from the farm. Even in medieval-pattern societies, a reliable food surplus is necessary to support skilled craftsmen, and even warriors. If the surplus fails, then starvation and economic disaster soon follow, as craftsmen move to where they can find food. Peasants, being tied to the land rather than having marketable skills, do not have such an option.
Other Information
In the Campaign, every province has a Soil Quality which determines the amount of wealth that is generated by farming. As such, any player that wants to strengthen their economy must take control of Provinces with rich soil and invest in upgrading their farms as soon as possible. Provinces with poor soil should only be upgraded if you have plenty of extra gold and need the small bit of extra income to expand and sustain your armies.
Farm Yields without Administrative Training
Subsistence Farming | Tenant Fields | Commercial Farming | Zaibatsu Fields | |
---|---|---|---|---|
Very Fertile (3x base value) | 1650 (1100) | 2700 (1800) | 4200 (2800) | 5400 (3600) |
Fertile (2x base value) | 1100 (550) | 1800 (900) | 2800 (1400) | 3600 (1800) |
Average (1.5x base value) | 825 (275) | 1350 (450) | 2100 (700) | 2700 (900) |
Meager (1.3x base value) | 715 (165) | 1170 (270) | 1819 (419) | 2340 (540) |
Barren (1x base value) | 550 | 900 | 1400 | 1800 |
Farm Yields with Administrative Training (+10% Farming Bonus)
Subsistence Farming | Tenant Fields | Commercial Farming | Zaibatsu Fields | |
---|---|---|---|---|
Very Fertile (310%) | 1815 (1265) | 2970 (2070) | 4620 (3220) | 5940 (4140) |
Fertile (210%) | 1210 (660) | 1980 (1080) | 3080 (1680) | 3960 (2160) |
Average (160%) | 907 (357) | 1485 (585) | 2310 (910) | 2970 (1170) |
Meager (140%) | 786 (236) | 1287 (387) | 2001 (601) | 2574 (774) |
Barren (110%) | 605 (55) | 990 (90) | 1540 (140) | 1980 (180) |