Difference between revisions of "Fortress (FOTS)"
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{{TWS2 Building|image=[[Image:Fortress FOTS.png]] | {{TWS2 Building|image=[[Image:Fortress FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Castle_Chain|Castle Type]] | |Chain=[[:Category:FOTS_Buildings#Castle_Chain|Castle Type]] | ||
− | |Requires=[[Stronghold (FOTS)| Stronghold]] | + | |Requires='''Buildings''':<li>[[Stronghold (FOTS)| Stronghold]]</li> |
|Enables='''Buildings''':<li>[[Castle (FOTS)|Castle]]</li> | |Enables='''Buildings''':<li>[[Castle (FOTS)|Castle]]</li> | ||
'''Units''':<li>[[Spear Levy (FOTS Unit)|Spear Levy]]</li> | '''Units''':<li>[[Spear Levy (FOTS Unit)|Spear Levy]]</li> | ||
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Traditionally, most fortresses in Japan had been constructed from stout timbers, but this policy had changed during the Sengoku Jidai, when siege engines were widely used. Most fortresses, though, had old roots, as the strategic importance of where they were in the landscape did not change over the centuries: what was difficult to assault in 1400 remained so in 1600, and in 1850. Fortresses traditionally relied on a layered approach for their defence, making any attack time - and manpower - consuming. Despite this design philosophy, it was not unusual for the defenders to open the gates and charge the enemy, regardless of the odds, if this was judged to be the best way of upsetting the enemy's plans. | Traditionally, most fortresses in Japan had been constructed from stout timbers, but this policy had changed during the Sengoku Jidai, when siege engines were widely used. Most fortresses, though, had old roots, as the strategic importance of where they were in the landscape did not change over the centuries: what was difficult to assault in 1400 remained so in 1600, and in 1850. Fortresses traditionally relied on a layered approach for their defence, making any attack time - and manpower - consuming. Despite this design philosophy, it was not unusual for the defenders to open the gates and charge the enemy, regardless of the odds, if this was judged to be the best way of upsetting the enemy's plans. | ||
+ | |||
+ | ==Other Information== | ||
+ | Although a good step up from the Stronghold, the Fortress is still very vulnerable to an assault by overwhelming numbers. Meaning that your chances of winning a siege defence are still low, even if you have a sizable garrison at hand. | ||
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Latest revision as of 03:59, 6 January 2018
Fortress (FOTS) | |
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File:Fortress FOTS.png | |
Chain | Castle Type |
Requires | Buildings: |
Enables | Buildings: |
Spawned Defence Forces | Units: |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
It takes many stones to crush hopes.
Although old-fashioned, a fortress is a clear symbol of power and dominance, and serves to repress any local dissent. It also helps recruitment in a province.
Traditionally, most fortresses in Japan had been constructed from stout timbers, but this policy had changed during the Sengoku Jidai, when siege engines were widely used. Most fortresses, though, had old roots, as the strategic importance of where they were in the landscape did not change over the centuries: what was difficult to assault in 1400 remained so in 1600, and in 1850. Fortresses traditionally relied on a layered approach for their defence, making any attack time - and manpower - consuming. Despite this design philosophy, it was not unusual for the defenders to open the gates and charge the enemy, regardless of the odds, if this was judged to be the best way of upsetting the enemy's plans.
Other Information
Although a good step up from the Stronghold, the Fortress is still very vulnerable to an assault by overwhelming numbers. Meaning that your chances of winning a siege defence are still low, even if you have a sizable garrison at hand.