Difference between revisions of "Mission (TWS2)"
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<li>Enables recruitment of Rank 1 missionaries</li> | <li>Enables recruitment of Rank 1 missionaries</li> | ||
|Clan Effects=<li>Improves the rate at which chi arts are mastered: +10%</li> | |Clan Effects=<li>Improves the rate at which chi arts are mastered: +10%</li> | ||
− | <li>Each Christian chain enables you to sustain one additional missionary</li>}} | + | <li>Each Christian chain enables you to sustain one additional missionary (Maximum: 5)</li>}} |
==Description== | ==Description== |
Latest revision as of 04:35, 19 January 2013
Mission (TWS2) | |
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Chain | Christian Type |
Requires | Religion: |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | |
See main article; FotS Buildings |
Description
Sheep require shepherds.
A mission will aid the conversion of the Japanese to Christianity, but it will also add to the unease of Buddhists. It is a home and spiritual fortress for the missionaries who spread out across the land, bringing the Word to new flocks.
The Tokugawa shoguns considered Christianity to be a great threat to the good order of Japan. Centuries-old traditions, including in matters of faith, were considered to be a unifying force. In 1636 Dutch traders, the last Europeans in Japan, were confined to Dejima Island in Nagasaki harbour, effectively barring foreign influences, including foreign religions. The Jesuits had already gone home with the Portuguese, and the Dutch were more interested in profit than proselytising. Dejima was forbidden territory to the Japanese, save for the few allowed to live there and service Dutch needs. Japan remained largely closed to outsiders and their alien ideas for over 200 years.