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Difference between revisions of "Town (ROTS)"

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==Other Information==
 
==Other Information==
During a Castle Assault, the defender is in a hopeless position as a Town does not have High Walls to keep out Cavalry or a Castle Keep to encourage the troops to fight to the bitter end. Because of this, the only way to prevent a Town from falling is to have a very large garrison of Quality Troops to repel the attackers or to upgrade it to a Stronghold immediately.
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A town provides only an extremely basic defense. It has a simple fence shorter than a man that troops can climb over instantly and a Keep in the center that provides nothing. It has a very small town center that provides unbreakable morale and it is on a Hill, but overall it provides almost no advantage at all. You almost certainly won't win battles defending a Town that you would not win in the field.  
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It provides 1 unit of Bow Levy as Garrison, a pitiful unit. If you want an actual defense upgrade the Town to a Stronghold immediately. Unlike in the Shogun 2 main campaign, the extra build slot is worth the loss of one food even in an economic province.
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[[Category:ROTS Buildings]]
 
[[Category:ROTS Buildings]]

Latest revision as of 10:21, 13 September 2020

Town (ROTS)
File:Town ROTS.png
Chain Castle Type
Requires -
Enables Buildings:
  • Stronghold
  • Spawned Defence Forces
  • Bow Levy Garrison
  • Basic Building Statistics
  • Cost: 600
  • Construction slot: 1
  • Consumes food: 1
  • Clan Effects -
    See main article; FotS Buildings


    Description

    High walls and closed doors conceal many treasures.

    A town allows an extra specialist building to be constructed. New buildings increase the value of a province through, for example, trade, or allow a greater selection of troops to be recruited.

    There was a certain ambiguity in the attitude of Japanese society to the idea of towns. It was nice to have somewhere with a veneer of civilized living, but there were the people who lived in towns as well. Chonin, or townsmen, were a class that included merchants and many craftsmen not directly tied to agricultural production. While there was a certain back-breaking respectability to being a member of the peasantry, the chonin had a slightly lower status. However they earned their livings, it certainly wasn't by honest graft in the fields. Wise rulers, however, recognised that towns were vitally important to their provinces, and could be a source of considerable pride as they grew and, hopefully, flourished. It was only in a good size town that certain skilled craftsmen, goldsmiths, say, would ever find enough customers to be able to survive.

    Other Information

    A town provides only an extremely basic defense. It has a simple fence shorter than a man that troops can climb over instantly and a Keep in the center that provides nothing. It has a very small town center that provides unbreakable morale and it is on a Hill, but overall it provides almost no advantage at all. You almost certainly won't win battles defending a Town that you would not win in the field.

    It provides 1 unit of Bow Levy as Garrison, a pitiful unit. If you want an actual defense upgrade the Town to a Stronghold immediately. Unlike in the Shogun 2 main campaign, the extra build slot is worth the loss of one food even in an economic province.