Difference between revisions of "Archer Warband (RTW Unit)"
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− | {{TW Unit|image=[[Image: | + | {{TW Unit|image=[[Image:BARB_ARCHER_SCYTHIAN_INFO.png]] |
|Class=Archer | |Class=Archer | ||
|Unit Size=120 men | |Unit Size=120 men | ||
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|Range=120 | |Range=120 | ||
|Ammunition=30 | |Ammunition=30 | ||
− | |Region= | + | |Region=Global |
|Recruitment Cost=270 | |Recruitment Cost=270 | ||
|Upkeep Cost=170 | |Upkeep Cost=170 | ||
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}} | }} | ||
− | Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies. | + | [[File:BARB_ARCHER_SCYTHIAN.png ]]Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies. |
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− | Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as Roman | + | Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as regular Archers or Roman Archers, but with a bit more nerve and some light armor. They do well in woods and are very useful against neighboring barbarian slinger or skirmisher troops. They also only require a Practice Range, and are very strong for such a low tier unit. Many factions have only Peltasts at this low level, these Archer Warband are much better due to their range and ammunition. |
+ | Archer Warband should focus on lightly armoured enemies without shields for maximum impact. When facing Heavy Infantry with shields try to hit their back whenever possible. They are vulnerable to light cavalry. | ||
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+ | Chosen Archer Warband are in all ways superior, so Archer Warband should be replaced by them as soon as possible. | ||
== Factions == | == Factions == | ||
− | <li>[[Image:Dacia _Faction_Symbol-Vanilla.png | | + | <li>[[Image:Dacia _Faction_Symbol-Vanilla.png |25px]] [[Dacia_(RTW_Faction) |Dacia]]</li> |
− | <li>[[File:Scythia_Faction_Symbol-Vanilla.png | | + | <li>[[File:Scythia_Faction_Symbol-Vanilla.png |25px]] [[Scythia_(RTW_Faction)|Scythia]]</li> |
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[[Category:RTW Infantry]] | [[Category:RTW Infantry]] | ||
+ | [[Category:RTW Units]] |
Latest revision as of 16:52, 4 September 2020
Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies.
Overview
Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies. The members of the warband are lightly armed and equipped, relying more on speed as a protection from foes. Any archers caught in the open by cavalry will be in trouble unless they can withdraw to more favourable ground or behind a shield wall of friendly warriors. Their bows have a short range, but each warrior carries a good selection of hunting and war arrows, designed to cause massive bleeding and pierce armour respectively. Their choice of missile is matched to the nature of the target. These archers are at their best in wooded country, where their superior stalking skills learned on the hunt can be put to use.
Details
Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as regular Archers or Roman Archers, but with a bit more nerve and some light armor. They do well in woods and are very useful against neighboring barbarian slinger or skirmisher troops. They also only require a Practice Range, and are very strong for such a low tier unit. Many factions have only Peltasts at this low level, these Archer Warband are much better due to their range and ammunition.
Archer Warband should focus on lightly armoured enemies without shields for maximum impact. When facing Heavy Infantry with shields try to hit their back whenever possible. They are vulnerable to light cavalry.
Chosen Archer Warband are in all ways superior, so Archer Warband should be replaced by them as soon as possible.