Difference between revisions of "How to customize Unit Pack Mods"
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− | [ | + | [https://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)] |
− | [ | + | [https://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)] |
− | [ | + | [https://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)] |
− | [ | + | [https://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)] |
− | [ | + | [https://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)] |
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− | [ | + | [https://www.twcenter.net/forums/showthread.php?759230 Pack File Manager] |
Latest revision as of 03:26, 18 February 2020
Contents
- 1 How to customize "Unit Pack Mods"
- 1.1 How to change the unit "limits"
- 1.2 How to remove custom units or "unlocked vanilla units"
- 1.3 How to remove custom units or "unlocked vanilla units" from the campaign buildings
- 1.4 How to change the unit "size"
- 1.5 How to add an unit to a group of factions
- 1.6 How to add an unit to a faction
- 1.7 How to remove the required technology
- 1.8 How to change the "experience" from the recruitment buildings
- 1.9 How to change the "availability" in the custom battles
- 1.10 How to change the "campaign movement rate"
- 1.11 How to remove abilities from units
- 1.12 How to add "grenades" back to Grenadiers
- 1.13 How to add more "cannons" to the artillery units
- 1.14 How to give the "trading ability" to a ship
- 1.15 How to remove the changed vanilla special abilities in AUM-SHO
How to customize "Unit Pack Mods"
Here is a tutorial how you can add, change or delete content within Unit Pack Mods.
ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)
ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)
ADDITIONAL UNITS MOD - ROME (AUM-ROM)
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)
You need to download the Pack File Manager. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.
Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "aum_*"
How to change the unit "limits"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
AUM-EMP AUM-NAP AUM-SHO table:
units_tables/*_units
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.
AUM-ROM and AUM-ATT table:
main_units_tables/*_main_units
Columns: "campaign_cap" and "multiplayer_cap"
How to remove custom units or "unlocked vanilla units"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
Delete the unit which you don't want in these four tables: (not all mods use these tables)
Custom units:
units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions
units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions
Unlocked vanilla units:
units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions
units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions
How to remove custom units or "unlocked vanilla units" from the campaign buildings
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
open these tables below and delete the rows: (not all mods use these tables)
building_units_allowed_tables/*_building_units_allowed = custom units
building_units_allowed_tables/*_van_building_units_allowed = unlocked vanilla units
How to change the unit "size"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
AUM-EMP AUM-NAP AUM-SHO table:
unit_stats_land_tables/*_units_stats_land.
Column "Unit Size".
AUM-ROM and AUM-ATT tables:
main_units_tables/*_main_units
Columns: num_men / min_men_per_ship / max_men_per_ship
(max_men_per_ship must be equal to num_men)
land_units_tables/*_land_units
Columns: num_mounts or horses
(only for cavalry units and num_mounts or horses must be equal to num_men or men)
How to add an unit to a group of factions
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions
Add a new row with the button. Edit these columns:
1. column = unit_ID 2. column = faction group
How to add an unit to a faction
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions
Add a new row with the button. Edit these columns:
1. column = Unit_ID 2. column = faction 3. column = true
How to remove the required technology
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
unit_required_technology_junctions_tables/*_unit_required_technology_junctions
Delete the row. (not all mods use this table)
How to change the "experience" from the recruitment buildings
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
building_units_allowed_tables/*_building_units_allowed.
In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6
How to change the "availability" in the custom battles
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
AUM-EMP AUM-NAP AUM-SHO table:
units_tables/*_units
Add a "True" or "False" value in these columns: Early_availability / Late_availability
AUM-ROM and AUM-ATT table:
units_custom_battle_permissions_tables/*_units_custom_battle_permissions
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
How to change the "campaign movement rate"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
AUM-EMP AUM-NAP AUM-SHO table:
units_tables/*_units
Change the value in the column "Campaign_Map_Action_Points".
AUM-ROM and AUM-ATT table:
land_units_tables/*_land_units.
Change the value in the column
"Campaign_Action_Points".
How to remove abilities from units
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
AUM-EMP AUM-NAP AUM-SHO table:
unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions = custom units
unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions = vanilla units
(not all mods use these tables)
AUM-ROM and AUM-ATT table:
land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions
How to add "grenades" back to Grenadiers
(AUM-EMP AUM-NAP)
unit_stats_land_tables/*_units_stats_land
Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.
How to add more "cannons" to the artillery units
(AUM-EMP AUM-NAP AUM-SHO)
unit_stats_land_tables/*_unit_stats_land
You can raise these values in these two columns: "Men" and "Artillery"
Example:
If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.
How to give the "trading ability" to a ship
(AUM-EMP AUM-NAP)
unit_stats_naval_tables/*_units_stats_naval
Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.
How to remove the changed vanilla special abilities in AUM-SHO
(AUM-SHO)
remove the table unit_special_abilities_tables/*_van_unit_special_abilities
Enjoy the customization
Swiss Halberdier