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Difference between revisions of "M2TW Modding Tools"

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Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see [[:Category:Mod_Tools| here]] for list of RTW tools.
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[[Medieval II: Total War - Modding Index]]
For modding tutorials see '''[[M2TW Modding Tutorials]]'''
 
 
 
Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed.  A list of tools and related downloads for Medieval II - Total War follows. 
 
 
 
''When adding tools please also link to any tutorials or primary discussion threads.''
 
 
 
==Modding Tools for Medieval II - Total War==
 
===Tools for Editing Units - Models and Textures===
 
 
 
*[http://forums.totalwar.org/vb/showthread.php?t=75726 .texture to .dds and .dds to .texture converter] by '''Alpaca'''
 
:converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
 
:[http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia plug-in] required to edit .dds files in PhotoShop etc.
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=961 .texture to .dds converter] by '''iamnew'''
 
:converter from texture file to .dds only
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=977 .dds to .texture converter] by '''iamnew'''
 
:reverse converter from .dds to texture file - might need original texture file present to work - ''needs confirmation''
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1111 .cas exporter for 3DS Max] supplied by '''CA''' [http://www.twcenter.net/forums/showthread.php?t=73692 discussion thread]
 
:this tool only works for battle map and strat map animations and strat map models (not battle map models)
 
:also required to use this tool [http://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer for 3ds max] by '''[[Vercingetorix]]'''
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by '''GrumpyOldMan'''
 
:allows battle map unit models to be edited in MilkShape 3D
 
:development and discussion forums for TWC [http://www.twcenter.net/forums/showthread.php?t=83765 here], for .org [http://forums.totalwar.org/vb/showthread.php?t=79414 here].
 
:[http://www.twcenter.net/forums/downloads.php?do=file&id=1283 Mesh 2 ms3D tutorial] by zxiang1983
 
 
 
 
 
===Tools for Editing Text Files===
 
* [http://www.twcenter.net/forums/showthread.php?624259-TWTECV-TW-Text-Editor-Cleaner-amp-Validator-v1-9-CRITICAL-UPDATE! TWTECV: TW Text Editor, Cleaner & Validator] by Withwnar
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1248 .sd converter] by '''Alpaca''', tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
 
 
 
*[http://www.twcenter.net/forums/showthread.php?585726-Creating-a-World-The-BinEditor Creating a World - The BinEditor] by '''Octavius''' manual and support by '''Gigantus'''
 
:allows direct editing of files in .bin format
 
 
 
*[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by '''Alpaca'''
 
:allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
 
:(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=993 M2SBE - .bin editor] by '''Orly Junior'''
 
:allows direct editing of files in .bin format
 
 
 
*[http://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS M2TW Toolset] by '''BrandonM'''
 
: includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] by '''tornnight'''
 
:checks names used are included relevant files.
 
 
 
*[http://www.twcenter.net/forums/showthread.php?t=85734 Map Position Shifter] by '''tornnight''' :Shifts descr_strat.txt and descr_events.txt x, y coordinates by a specified amount. Use if adding or removing section of map from bottom or left-hand side.
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1180 formatted battle_models.modeldb] by '''KnightErrant''' - [http://forums.totalwar.org/vb/showthread.php?t=79455 tutorial]
 
:makes the modeldb file a lot easier to edit - also includes a syntax checker
 
 
 
===Tools for Editing Battle Map Buildings and Terrain===
 
* [http://www.twcenter.net/forums/forumdisplay.php?2047-The-IWTE-Project IWTE] is the most comprehensive tool for this, see also: [[World File Editing Tools - M2TW]]
 
 
 
===Mapping Tools===
 
*[http://www.twcenter.net/forums/showthread.php?201955-Geomod-Tool-for-Mapping&p=3894857&viewfull=1#post3894857 Geomod] by '''Octavius''' - Discussion thread [http://www.twcenter.net/forums/showthread.php?t=201955| here] and a [http://www.twcenter.net/forums/showthread.php?t=202468| tutorial by Nakharar] and [http://www.twcenter.net/forums/showthread.php?360228-Creating-a-World-The-Geomod-Manual-by-gig manual by Gigantus].
 
:Allows you to make a whole new map without having knowledge in mapping from new settlements down to new rivers.
 
 
 
==Other Downloads==
 
 
 
'''Patches, unpackers, information files and basic file set-up 'mods':'''
 
 
 
*[http://www.twcenter.net/forums/showthread.php?t=75019 patch 1.1] supplied by '''CA'''
 
:includes unpacker which is needed to access most files.
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=32  IDX extractor] by '''[[Vercingetorix]]'''
 
:use to [[Extracting_Sounds| extract sound files]]
 
 
 
*[http://www.twcenter.net/forums/showthread.php?488988-Return-of-XIDX-with-bug-fixes-and-updates-for-M2TW Return of XIDX: with bug fixes and updates for M2TW]  Revised IDX pack/unpacker for M2TW sound and skeleton files.
 
 
 
*[http://forums.totalwar.org/vb/showthread.php?p=1316726#post1316726 docudemon files] supplied by '''CA'''
 
:list of events, commands and conditions that can be used in traits, ancillaries and scripting.
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1264 basic mod folder set-up] by '''Alpaca''' [http://forums.totalwar.org/vb/showthread.php?t=76099 discussion thread]
 
:the absolute minimum number of files needed to make mod folder set-up work.
 
 
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1256 minimal map set-up] by '''Alpaca'''
 
:stripped-down map with only one province and faction - can be used as basis for developing new maps.
 
 
 
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod Bare Geomod] by [[Gigantus]] - start-up basic mod-folder with numerous bug-fixes for vanilla game.
 
 
 
[[Category: M2TW Modding]]
 

Latest revision as of 03:48, 26 May 2020