|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see [[:Category:RTW_Modding_Tools| here]] for list of RTW tools.
| + | #REDIRECT |
− | | + | [[Medieval II: Total War - Modding Index]] |
− | For modding tutorials see '''[[M2TW Modding Tutorials]]'''
| |
− | | |
− | Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads for Medieval II - Total War follows.
| |
− | | |
− | ''When adding tools please also link to any tutorials or primary discussion threads.''
| |
− | | |
− | ==Modding Tools for Medieval II - Total War==
| |
− | ===Tools for Editing Units - Models and Textures===
| |
− | | |
− | *[http://forums.totalwar.org/vb/showthread.php?t=75726 .texture to .dds and .dds to .texture converter] by '''Alpaca'''
| |
− | :converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
| |
− | :[http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia plug-in] required to edit .dds files in PhotoShop etc.
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=961 .texture to .dds converter] by '''iamnew'''
| |
− | :converter from texture file to .dds only
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=977 .dds to .texture converter] by '''iamnew'''
| |
− | :reverse converter from .dds to texture file - might need original texture file present to work - ''needs confirmation''
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=1111 .cas exporter for 3DS Max] supplied by '''CA''' [http://www.twcenter.net/forums/showthread.php?t=73692 discussion thread]
| |
− | :this tool only works for battle map and strat map animations and strat map models (not battle map models)
| |
− | :also required to use this tool [http://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer for 3ds max] by '''[[Vercingetorix]]'''
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by '''GrumpyOldMan'''
| |
− | :allows battle map unit models to be edited in MilkShape 3D
| |
− | :development and discussion forums for TWC [http://www.twcenter.net/forums/showthread.php?t=83765 here], for .org [http://forums.totalwar.org/vb/showthread.php?t=79414 here].
| |
− | :[http://www.twcenter.net/forums/downloads.php?do=file&id=1283 Mesh 2 ms3D tutorial] by zxiang1983
| |
− | | |
− | | |
− | ===Tools for Editing Text Files===
| |
− | * [http://www.twcenter.net/forums/showthread.php?624259-TWTECV-TW-Text-Editor-Cleaner-amp-Validator-v1-9-CRITICAL-UPDATE! TWTECV: TW Text Editor, Cleaner & Validator] by Withwnar
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=1248 .sd converter] by '''Alpaca''', tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
| |
− | :allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
| |
− | | |
− | *[http://www.twcenter.net/forums/showthread.php?585726-Creating-a-World-The-BinEditor Creating a World - The BinEditor] by '''Octavius''' manual and support by '''Gigantus'''
| |
− | :allows direct editing of files in .bin format
| |
− | | |
− | *[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by '''Alpaca'''
| |
− | :allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
| |
− | :(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=993 M2SBE - .bin editor] by '''Orly Junior'''
| |
− | :allows direct editing of files in .bin format
| |
− | | |
− | *[http://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS M2TW Toolset] by '''BrandonM'''
| |
− | : includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] by '''tornnight'''
| |
− | :checks names used are included relevant files.
| |
− | | |
− | *[http://www.twcenter.net/forums/showthread.php?t=85734 Map Position Shifter] by '''tornnight''' :Shifts descr_strat.txt and descr_events.txt x, y coordinates by a specified amount. Use if adding or removing section of map from bottom or left-hand side.
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=1180 formatted battle_models.modeldb] by '''KnightErrant''' - [http://forums.totalwar.org/vb/showthread.php?t=79455 tutorial]
| |
− | :makes the modeldb file a lot easier to edit - also includes a syntax checker
| |
− | | |
− | ===Tools for Editing Battle Map Buildings and Terrain===
| |
− | * [http://www.twcenter.net/forums/forumdisplay.php?2047-The-IWTE-Project IWTE] is the most comprehensive tool for this, see also: [[World File Editing Tools - M2TW]]
| |
− | | |
− | ===Mapping Tools===
| |
− | *[http://www.twcenter.net/forums/showthread.php?201955-Geomod-Tool-for-Mapping&p=3894857&viewfull=1#post3894857 Geomod] by '''Octavius''' - Discussion thread [http://www.twcenter.net/forums/showthread.php?t=201955| here] and a [http://www.twcenter.net/forums/showthread.php?t=202468| tutorial by Nakharar] and [http://www.twcenter.net/forums/showthread.php?360228-Creating-a-World-The-Geomod-Manual-by-gig manual by Gigantus].
| |
− | :Allows you to make a whole new map without having knowledge in mapping from new settlements down to new rivers.
| |
− | | |
− | ==Other Downloads==
| |
− | | |
− | '''Patches, unpackers, information files and basic file set-up 'mods':'''
| |
− | | |
− | *[http://www.twcenter.net/forums/showthread.php?t=75019 patch 1.1] supplied by '''CA'''
| |
− | :includes unpacker which is needed to access most files.
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=32 IDX extractor] by '''[[Vercingetorix]]'''
| |
− | :use to [[Extracting_Sounds| extract sound files]]
| |
− | | |
− | *[http://www.twcenter.net/forums/showthread.php?488988-Return-of-XIDX-with-bug-fixes-and-updates-for-M2TW Return of XIDX: with bug fixes and updates for M2TW] Revised IDX pack/unpacker for M2TW sound and skeleton files.
| |
− | | |
− | *[http://forums.totalwar.org/vb/showthread.php?p=1316726#post1316726 docudemon files] supplied by '''CA'''
| |
− | :list of events, commands and conditions that can be used in traits, ancillaries and scripting.
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=1264 basic mod folder set-up] by '''Alpaca''' [http://forums.totalwar.org/vb/showthread.php?t=76099 discussion thread]
| |
− | :the absolute minimum number of files needed to make mod folder set-up work.
| |
− | | |
− | *[http://www.twcenter.net/forums/downloads.php?do=file&id=1256 minimal map set-up] by '''Alpaca'''
| |
− | :stripped-down map with only one province and faction - can be used as basis for developing new maps.
| |
− | | |
− | *[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod Bare Geomod] by [[Gigantus]] - start-up basic mod-folder with numerous bug-fixes for vanilla game.
| |
− | | |
− | [[Category: M2TW Modding]]
| |