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Difference between revisions of "Medieval Classic Total War"

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Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from mtw1 into mtw2, this is not for realism, accuracy, or anything historic.
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{{Mod Information Table
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|Platform=[[Medieval II: Total War]]
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|Mod Type=MTW Remake
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|Era=Medieval
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|Mod Leader=[https://www.twcenter.net/forums/member.php?u=16007 Spartan_Shame]
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|Release Status=Version 11.0
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|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=396 Here]
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}}
  
  
It achieves this in a number of ways;
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==Overview==
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Medieval Classic Total War is a modification designed to bring back the Medieval feeling of the original [[Medieval: Total War]]. The mod's sole purpose is essentially the re-creation of the M:TW game to M2:TW's engine. The mod does not pursue historical accuracy.
  
firstly, splitting the campaign up into 3 era's which can be played seperatly. All era's play diffrently due to diffrences in the troops avaliable to them and what building options are present. Only in the late era will harbelds, pikemen (except for Flanders pikemen) really advanced knights (gothic, lancers) and gunpowder be introduced.
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==Features==
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===Factions===
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Factions have been significantly altered in order to conform to the original Medieval: Total War. Many factions have been renamed(example: "the Moors" have been renamed to "the Almohads"), new factions have been introduced(the Aragonese, the Swiss, Lithuania, a single "Italian" faction) in accordance to MTW. Factions have different starting positions for each era.
  
secondly, changing the factions avaliable so they conform to Medieval total war (or mods for it), this includes changing factions names to conform to the origional medieval (eg the moors become the Almohads), introducing new factions (the Argonese, Swiss, Lithuanians, Volga Bulgars and Armenians), uniting Venice and Milan to form the Itallians (Milan are used to form the Swiss). All factions are in diffrent positions in each era (eg, the English controal England and Normandy in the early period, but England, Ireland, Wales and Bordeux in the late period) and more factions are planned including Sweeden, Ireland and Burgandy (http://www.twcenter.net/forums/showthread.php?t=105174)
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===Campaign===
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The modification contains 3 different campaigns for the "Early", "High" and "Late Eras". Each campaign offers a unique playing experience due to differences in the units available for recruitment and various technological advances. For example, Halberdiers, Pikemen, Gothic Knights and the various Gunpowder units will only be available for the "Late" era campaign.
  
thirdly, by changing units avaliable to factions, either by changing their names to conform with the origional medieval, or by introducing new units to a factions roster (mostly made by renamed merc's)
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===Units===
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There have been modifications to units as well. Unit names have been altered to conform with MTW, and in some cases new units have been added.
  
fourthy, by changing unit stats and speed on the battlemap, to attempt to make the game more like the slower gameplay of the origional medieval. In addition to this, elite units were given further stat and morale boasts whereas the morale of low end units was produced, to create a situation where, in the words of mod leader Ramtha, "if your facing elites, you need elites to win".
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Unit stats have been rebalanced, to reflect MTW's slower battle gameplay. In addition "Elite" units have been given significant morale and stat boosts while the morale of the "low-end" units has been reduced.
  
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==Team==
  
[[Category:MTW2 Mods]]
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*[[Axe-Battler]]: Leader, Coder, Creator
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*[[Alletun]]: Symbols editor
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*[[Spartan_Shame]]: Loading screens modder, text editor
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==Releases==
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*[https://www.twcenter.net/forums/showthread.php?t=99528  Version 10.0]
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*[https://www.twcenter.net/forums/showthread.php?t=107788 Version 11.0]
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==See Also==
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*[https://www.twcenter.net/forums/forumdisplay.php?f=396 Hosted Mod Forum on TWC]
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[[Category:M2TW Mods (Released)]]

Latest revision as of 06:58, 15 February 2020

Medieval Classic Total War
Platform Medieval II: Total War
Mod Type MTW Remake
EraMedieval
Mod Leader Spartan_Shame
Release Status Version 11.0
Forum / Thread Here


Overview

Medieval Classic Total War is a modification designed to bring back the Medieval feeling of the original Medieval: Total War. The mod's sole purpose is essentially the re-creation of the M:TW game to M2:TW's engine. The mod does not pursue historical accuracy.

Features

Factions

Factions have been significantly altered in order to conform to the original Medieval: Total War. Many factions have been renamed(example: "the Moors" have been renamed to "the Almohads"), new factions have been introduced(the Aragonese, the Swiss, Lithuania, a single "Italian" faction) in accordance to MTW. Factions have different starting positions for each era.

Campaign

The modification contains 3 different campaigns for the "Early", "High" and "Late Eras". Each campaign offers a unique playing experience due to differences in the units available for recruitment and various technological advances. For example, Halberdiers, Pikemen, Gothic Knights and the various Gunpowder units will only be available for the "Late" era campaign.

Units

There have been modifications to units as well. Unit names have been altered to conform with MTW, and in some cases new units have been added.

Unit stats have been rebalanced, to reflect MTW's slower battle gameplay. In addition "Elite" units have been given significant morale and stat boosts while the morale of the "low-end" units has been reduced.

Team

Releases

See Also