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Difference between revisions of "Descr sounds advice.txt"

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{{RTW M2TW Modding Logo}}<br>
 
This file is delegated file from [[descr_sounds.txt]] for manage sound bank: ADVICE. but most of bank entries/events are delegated to to [[export_descr_sounds_advice.txt]].
 
This file is delegated file from [[descr_sounds.txt]] for manage sound bank: ADVICE. but most of bank entries/events are delegated to to [[export_descr_sounds_advice.txt]].
  
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'''looped''' - overwrite the parameter in play_tracked_sound
 
'''looped''' - overwrite the parameter in play_tracked_sound
  
'''ducking''' - (found in M2TW but not use in vanilla RTW)
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'''ducking''' - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
  
 
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second)
 
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second)
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[[Category: M2TW Modding]]
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[[Category: M2TW Sound Files]]
[[Category:RTW Modding]]
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[[Category:RTW Sound Files]]

Latest revision as of 12:55, 13 March 2021

Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds.txt for manage sound bank: ADVICE. but most of bank entries/events are delegated to to export_descr_sounds_advice.txt.

File's structure.

 DEFAULT: modifiers

DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -


 source export_descr_sounds_advice.txt

File has delegated sound bank event's entries to export_descr_sounds_advice.txt


 BANK: ADVICE
   ignore ACTI_Misc09_Thread
   ignore Historical_Asculum_Generic_10_Thread
   ignore Historical_Asculum_Generic_1_Thread
   ignore Historical_Asculum_Generic_2_Thread
   ignore Historical_Asculum_Generic_3_Thread
   ignore Historical_Asculum_Generic_4_Thread
   ignore Historical_Asculum_Generic_5_Thread
   ignore Historical_Asculum_Generic_6_Thread
   ignore Historical_Asculum_Generic_7_Thread
   ignore Historical_Asculum_Generic_8_Thread
   ignore Historical_Asculum_Generic_9_Thread
   ignore Prologue_Picenum_02_Thread
   ignore Prologue_Picenum_03_Thread
   ignore Prologue_Placeholder_Advice_Thread
   ignore Prologue_South_Pass_01_Thread
   ignore Prologue_Test_1_Thread
   ignore Prologue_Test_2_Thread
   ignore Prologue_Test_3_Thread
   ignore Prologue_Test_4_Thread
   ignore Prologue_Test_5_Thread
   ignore Prologue_battle_1_army_formations_01_Thread
   ignore Prologue_battle_1_army_formations_02_Thread
   ignore Prologue_battle_1_army_formations_03_Thread
   ignore Prologue_battle_1_army_formations_04_Thread
   ignore Prologue_battle_1_army_formations_05_Thread
   ignore Prologue_battle_1_army_formations_06_Thread
   ignore Prologue_battle_1_army_formations_07_Thread
   ignore Prologue_battle_1_army_formations_08_Thread
   ignore Prologue_battle_1_army_formations_09_Thread
   ignore Prologue_battle_1_army_formations_10_Thread
   ignore Prologue_battle_1_cam_bookmarks_01_Thread
   ignore Prologue_battle_1_cam_bookmarks_02_Thread
   ignore Prologue_battle_1_cam_bookmarks_03_Thread
   ignore Prologue_battle_1_cam_bookmarks_04_Thread
   ignore Prologue_battle_1_cam_bookmarks_05_Thread
   ignore Prologue_battle_1_ctrl_a_01_Thread
   ignore Prologue_battle_1_ctrl_a_02_Thread
   ignore Prologue_battle_1_ctrl_a_03_Thread
   ignore Prologue_battle_1_ctrl_a_04_Thread
   ignore Prologue_battle_1_ctrl_a_05_Thread
   ignore Prologue_battle_1_drag_box_sel_02_Thread
   ignore Prologue_battle_1_drag_box_sel_03_Thread
   ignore Prologue_battle_1_drag_box_sel_04_Thread
   ignore Prologue_battle_1_drag_box_sel_05_Thread
   ignore Prologue_battle_1_engage_barb_army_04_Thread
   ignore Prologue_battle_1_engage_barb_army_05_Thread
   ignore Prologue_battle_1_engage_barb_army_06_Thread
   ignore Prologue_battle_1_engage_barb_army_07_Thread
   ignore Prologue_battle_1_engage_barb_army_08_Thread
   ignore Prologue_battle_1_engage_barb_army_09_Thread
   ignore Prologue_battle_1_engage_barb_army_10_Thread
   ignore Prologue_battle_1_fight_cav_02_Thread
   ignore Prologue_battle_1_fight_cav_03_Thread
   ignore Prologue_battle_1_fight_cav_04_Thread
   ignore Prologue_battle_1_fight_cav_05_Thread
   ignore Prologue_battle_1_fighting_against_archers_02_Thread
   ignore Prologue_battle_1_fighting_against_archers_03_Thread
   ignore Prologue_battle_1_fighting_against_archers_04_Thread
   ignore Prologue_battle_1_fighting_against_archers_05_Thread
   ignore Prologue_battle_1_fighting_triarii_04_Thread
   ignore Prologue_battle_1_fighting_triarii_05_Thread
   ignore Prologue_battle_1_grouping_units_05_Thread
   ignore Prologue_battle_1_move_cam_05_Thread
   ignore Prologue_battle_1_move_cam_06_Thread
   ignore Prologue_battle_1_move_cam_07_Thread
   ignore Prologue_battle_1_move_cam_08_Thread
   ignore Prologue_battle_1_move_cam_09_Thread
   ignore Prologue_battle_1_move_cam_10_Thread
   ignore Prologue_battle_1_pause_03_Thread
   ignore Prologue_battle_1_pause_04_Thread
   ignore Prologue_battle_1_pause_05_Thread
   ignore Prologue_battle_1_sel_unit_02_Thread
   ignore Prologue_battle_1_sel_unit_03_Thread
   ignore Prologue_battle_1_sel_unit_04_Thread
   ignore Prologue_battle_1_sel_unit_05_Thread
   ignore Prologue_battle_1_sel_unit_06_Thread
   ignore Prologue_battle_1_sel_unit_07_Thread
   ignore Prologue_battle_1_sel_unit_08_Thread
   ignore Prologue_battle_1_sel_unit_09_Thread
   ignore Prologue_battle_1_sel_unit_10_Thread
   ignore Prologue_battle_1_single_right_click_unit_03_Thread
   ignore Prologue_battle_1_single_right_click_unit_04_Thread
   ignore Prologue_battle_1_single_right_click_unit_05_Thread
   ignore Prologue_battle_1_single_right_click_unit_06_Thread
   ignore Prologue_battle_1_single_right_click_unit_07_Thread
   ignore Prologue_battle_1_single_right_click_unit_08_Thread
   ignore Prologue_battle_1_single_right_click_unit_09_Thread
   ignore Prologue_battle_1_single_right_click_unit_10_Thread
   ignore Prologue_battle_1_spare_06_Thread
   ignore Prologue_battle_1_spare_07_Thread
   ignore Prologue_battle_1_spare_08_Thread
   ignore Prologue_battle_1_spare_09_Thread
   ignore Prologue_battle_1_spare_10_Thread
   ignore Prologue_battle_1_teach_player_to_fight_07_Thread
   ignore Prologue_battle_1_teach_player_to_fight_08_Thread
   ignore Prologue_battle_1_teach_player_to_fight_09_Thread
   ignore Prologue_battle_1_teach_player_to_fight_10_Thread


Main section of sound bank "ADVICE" is not in this file but this file contain command to ignore some advice entries but those entries never defined in export_descr_sounds_advice.txt in both RTW and M2TW version. Those threads also not items in advice_thread from export_descr_advice.txt in RTW too. So it is like defunct code that nolonger use left from development process.