Difference between revisions of "Descr sounds battle events.txt"
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This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "battle_events". but most of bank entries/events are delegated to to [[export_descr_sounds_units_battle_events.txt]]. | This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "battle_events". but most of bank entries/events are delegated to to [[export_descr_sounds_units_battle_events.txt]]. | ||
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Configuration for sound of the same "battle_events" to repeat again is set here in this file, while all event entries are delegated to [[export_descr_sounds_units_battle_events.txt]] | Configuration for sound of the same "battle_events" to repeat again is set here in this file, while all event entries are delegated to [[export_descr_sounds_units_battle_events.txt]] | ||
− | [[Category: M2TW | + | [[Category: M2TW Sound Files]] |
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Latest revision as of 12:55, 13 March 2021
This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_units_battle_events.txt.
File's structure.
DEFAULT: modifiers
DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -
BANK: battle_events repeat_timeout 20.0 ; timeout before repeating the same event
source export_descr_sounds_units_battle_events.txt
Configuration for sound of the same "battle_events" to repeat again is set here in this file, while all event entries are delegated to export_descr_sounds_units_battle_events.txt