Difference between revisions of "Descr sounds units celebrate.txt"
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | {{RTW M2TW Modding Logo}}<br> | ||
This file is delegated file from [[descr_sounds_units.txt]] for manage sound bank: "unit_celebrate". | This file is delegated file from [[descr_sounds_units.txt]] for manage sound bank: "unit_celebrate". | ||
Line 119: | Line 120: | ||
type { unit_type ; split each entries by "," } | type { unit_type ; split each entries by "," } | ||
− | event modifiers | + | event lod 5 modifiers |
folder { base path } | folder { base path } | ||
{sample name} modifiers (any of probability, volume etc) | {sample name} modifiers (any of probability, volume etc) | ||
Line 145: | Line 146: | ||
'''Note:''' | '''Note:''' | ||
+ | |||
- Method which using "type" is using in vanill RTW (which using for make unit sound based on ethnic of unit) and method which using "unit" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW. | - Method which using "type" is using in vanill RTW (which using for make unit sound based on ethnic of unit) and method which using "unit" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW. | ||
Line 151: | Line 153: | ||
- female sound is only define and use in RTW by using condition "type" to female units | - female sound is only define and use in RTW by using condition "type" to female units | ||
− | [[Category: M2TW | + | [[Category: M2TW Sound Files]] |
− | [[Category:RTW | + | [[Category:RTW Sound Files]] |
Latest revision as of 13:14, 13 March 2021
This file is delegated file from descr_sounds_units.txt for manage sound bank: "unit_celebrate".
File's structure has pattern according to below.
DEFAULT: modifiers
DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -
BANK: unit_celebrate
This declare start of sound bank "unit_celebrate" which are sound of unit celebrate.
Condition that could using here are either unit or type with pattern below.
unit { unit_category } { unit_class ; split each entries by "," } type { unit_type ; split each entries by "," }
Note: Choose only one of them at the time.
Available unit_category are the same as in export_descr_units.txt
infantry cavalry siege handler ship non_combatant
Available unit_class are the same as in export_descr_units.txt
light heavy missile spearmen
Available unit_type are what defined inside export_descr_units.txt
Event entry follow this pattern.
unit { unit_category } { unit_class ; split each entries by "," } event lod 5 modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end event lod 10 modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end event lod 30 modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end
Or...
type { unit_type ; split each entries by "," } event lod 5 modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end event lod 10 modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end event lod 30 modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end
Note:
- Method which using "type" is using in vanill RTW (which using for make unit sound based on ethnic of unit) and method which using "unit" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.
- If modder is not worry about losing of some minor sound detail, method as using by M2TW is more efficient and could save some memory usage.
- female sound is only define and use in RTW by using condition "type" to female units