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Difference between revisions of "Descr sounds battle events.txt"

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Configuration for sound of the same "battle_events" to repeat again is set here in this file, while all event entries are delegated to [[export_descr_sounds_units_battle_events.txt]]
 
Configuration for sound of the same "battle_events" to repeat again is set here in this file, while all event entries are delegated to [[export_descr_sounds_units_battle_events.txt]]
  
[[Category: M2TW Modding]]
 
[[Category:RTW Modding]]
 
 
[[Category: M2TW Sound Files]]
 
[[Category: M2TW Sound Files]]
 
[[Category:RTW Sound Files]]
 
[[Category:RTW Sound Files]]

Latest revision as of 12:55, 13 March 2021

Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_units_battle_events.txt.

File's structure.

 DEFAULT: modifiers

DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -


 BANK: battle_events
   repeat_timeout 20.0  ; timeout before repeating the same event
 source export_descr_sounds_units_battle_events.txt

Configuration for sound of the same "battle_events" to repeat again is set here in this file, while all event entries are delegated to export_descr_sounds_units_battle_events.txt