Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Medieval Classic Total War"

From TWC Wiki
Jump to navigationJump to search
(Category edit)
m (m2)
Line 1: Line 1:
 
{{mod|mod=Medieval Classic Total War|modscreenshot=Med_classic_screenshot.jpg|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Ramtha]]}}
 
{{mod|mod=Medieval Classic Total War|modscreenshot=Med_classic_screenshot.jpg|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Ramtha]]}}
  
Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from mtw1 into mtw2, this is not for realism, accuracy, or anything historic.
+
Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from the original Medieval: Total War into [[M2TW]], this is not for realism, accuracy, or anything historic.
  
 
It achieves this in a number of ways;
 
It achieves this in a number of ways;

Revision as of 22:21, 9 September 2007

Template:Mod

Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from the original Medieval: Total War into M2TW, this is not for realism, accuracy, or anything historic.

It achieves this in a number of ways;

  • Firstly, splitting the campaign up into 3 era's which can be played separately. All era's play differently due to differences in the troops available to them and what building options are present. Only in the late era will halberds, pikemen (except for Flanders pikemen) really advanced knights (gothic, lancers) and gunpowder be introduced.
  • Secondly, changing the factions available so they conform to Medieval total war (or mods for it), this includes changing factions names to conform to the original medieval (eg the moors become the Almohads), introducing new factions (the Argonese, Swiss, Lithuanians, Volga Bulgars and Armenians), uniting Venice and Milan to form the Italians (Milan are used to form the Swiss). All factions are in different positions in each era (eg, the English control England and Normandy in the early period, but England, Ireland, Wales and Bordeaux in the late period) and more factions are planned including Sweden, Ireland and Burgundy, see here.
  • Thirdly, by changing units available to factions, either by changing their names to conform with the original medieval, or by introducing new units to a factions roster (mostly made by renamed merc's)
  • Fourthly, by changing unit stats and speed on the battle-map, to attempt to make the game more like the slower game-play of the original medieval. In addition to this, elite units were given further stat and morale boasts whereas the morale of low end units was produced, to create a situation where, in the words of mod leader Ramtha, "if your facing elites, you need elites to win".


Team

External Links