Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Map heights.hgt"

From TWC Wiki
Jump to navigationJump to search
m (Reverted edits by 212.11.191.67 (Talk); changed back to last version by Makanyane)
Line 1: Line 1:
 +
larolmonnoge
 
{{DISPLAYTITLE:map_heights.hgt}}
 
{{DISPLAYTITLE:map_heights.hgt}}
 
The map_heights.hgt file contains basically the same information as the [[map_heights.tga]] pre-converted into a format the game recognises.
 
The map_heights.hgt file contains basically the same information as the [[map_heights.tga]] pre-converted into a format the game recognises.

Revision as of 04:59, 12 October 2007

larolmonnoge

The map_heights.hgt file contains basically the same information as the map_heights.tga pre-converted into a format the game recognises.

The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War. The file does not re-generate on its own if it is deleted; unlike the map.rwm file. A new version of the heights.hgt can be made using Alpaca's TGA-HGT Converter

A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.

Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB=0,0,0.