Difference between revisions of "Talk:Squalor"
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:Sounds right as do additions by Simetrical, therother's article indicates traits and ancillaries can have a direct effect too, that's not mentioned yet. | :Sounds right as do additions by Simetrical, therother's article indicates traits and ancillaries can have a direct effect too, that's not mentioned yet. | ||
− | :Re, increasing taxes to slow population growth; they do slow growth so as far as squalor is function of population it will work. But you're substituting one cause of unhappiness for another! -[[User:Makanyane|Makanyane]] 02:15, 9 December 2007 (CST) | + | :Re, increasing taxes to slow population growth; they do slow growth so as far as squalor is function of population it will work. But you're substituting one cause of unhappiness for another! |
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+ | :Article had previously capped at 100% but was also listed as now being capped at 100%, does anyone know what the cap for each patch/game is? -[[User:Makanyane|Makanyane]] 02:15, 9 December 2007 (CST) |
Latest revision as of 01:18, 9 December 2007
I believe squalor is only caused by the level of a city and its population, not spies, garrison and culture. I'm editing this article with my view in mind but if anyone wants to discuss this please do so. JamesG 02:21, 3 December 2007 (CST)
- Sounds right as do additions by Simetrical, therother's article indicates traits and ancillaries can have a direct effect too, that's not mentioned yet.
- Re, increasing taxes to slow population growth; they do slow growth so as far as squalor is function of population it will work. But you're substituting one cause of unhappiness for another!
- Article had previously capped at 100% but was also listed as now being capped at 100%, does anyone know what the cap for each patch/game is? -Makanyane 02:15, 9 December 2007 (CST)