Difference between revisions of "Turks (M2TW:K Faction)"
(→Diplomatic Situation, Victory Condition , and initial agents) |
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Their Agents Are | Their Agents Are | ||
Diplomat : 3 Influence | Diplomat : 3 Influence | ||
+ | |||
Priest : 5 Piety | Priest : 5 Piety | ||
+ | |||
Spy : 2 Subterfuge | Spy : 2 Subterfuge | ||
+ | |||
Spy: 2 Subterfuge | Spy: 2 Subterfuge | ||
+ | |||
Spy: 2 Subterfuge | Spy: 2 Subterfuge | ||
+ | |||
+ | |||
+ | == Unique Buildings == | ||
+ | |||
+ | Horse Racing (City) (1 Upgrade) | ||
+ | +5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis | ||
+ | |||
+ | Bismaritian ( City) (1 Upgrade) | ||
+ | Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40% | ||
== Units == | == Units == |
Revision as of 15:19, 1 February 2008
Contents
Starting Position
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .
Eastern Area
Northwestern Area
Diplomatic Situation, Victory Condition , and initial agents
They Begin Allied With
Egypt
They Begin at war with
Principality of Antioch The Byzantine Empire
Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch
Short: Hold 15 regions Eliminate Faction : Principality of Antioch
Their Agents Are Diplomat : 3 Influence
Priest : 5 Piety
Spy : 2 Subterfuge
Spy: 2 Subterfuge
Spy: 2 Subterfuge
Unique Buildings
Horse Racing (City) (1 Upgrade)
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis
Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%