Difference between revisions of "Turks (M2TW:K Faction)"
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The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of- | The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of- | ||
− | + | 6 Muttaw'ai | |
− | + | 6 Ghazis | |
− | + | 4 Turkomans | |
− | + | 3 Turkish horse archers | |
− | + | 3 Kurdish Auxilaries | |
− | + | 3 Turkish Archers | |
− | + | 3 Turkish Javalinemen | |
− | + | 3 Spear militia |
Revision as of 16:04, 1 February 2008
Contents
Starting Position
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .
Eastern Area
The northwestern area is mostly surrounded by rebels, but have one city very near the principality of Antioch It is Directly in the way of the mongol invasion ( or most of the positions where they can appear)
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced
Northwestern Area
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia. Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch .
Diplomatic Situation, Victory Condition , and initial agents
They Begin Allied With
Egypt
They Begin at war with
Principality of Antioch The Byzantine Empire
Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch
Short: Hold 15 regions Eliminate Faction : Principality of Antioch
Their Agents Are Diplomat : 3 Influence
Priest : 5 Piety
Spy : 2 Subterfuge
Spy: 2 Subterfuge
Spy: 2 Subterfuge
Unique Buildings
Horse Racing (City) (1 Upgrade) +5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis
Bismaritian ( City) (1 Upgrade)
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%
Units
Infantry
Cavalry
Ranged cavalry
Artillery
Unique Crusades Hero
Nur-al-din
Osman
Turkish Initial Jihad
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-
6 Muttaw'ai 6 Ghazis 4 Turkomans 3 Turkish horse archers 3 Kurdish Auxilaries 3 Turkish Archers 3 Turkish Javalinemen 3 Spear militia