Difference between revisions of "EndedInEnemyZOC (M2-Scripting)"
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== Detailed Description == | == Detailed Description == | ||
− | + | A marching army that enters enemy zone of control will come to a halt even if it has movement points left. This condition can be used to check if the reason the army stopped was due to this. | |
+ | Enemy Zone of Control is defined as tiles immediately adjacent to enemy's position on the map. | ||
== Sample Scripts == | == Sample Scripts == |
Revision as of 16:20, 9 December 2010
- Type: Condition
- Trigger Requirements: character_record
- Parameters: None
- CA Example: EndedInEnemyZOC
- CA Description: Is the character in an enemy zone of control?
- Battle/Strat: Either
- Class: ENDED_IN_ENEMY_ZOC
Detailed Description
A marching army that enters enemy zone of control will come to a halt even if it has movement points left. This condition can be used to check if the reason the army stopped was due to this.
Enemy Zone of Control is defined as tiles immediately adjacent to enemy's position on the map.
Sample Scripts
None Currently
Sample Triggers
None Currently
See Also
- Conditions (M2-Scripting) - For links to other condition pages and information on parameters.