Difference between revisions of "Medieval Classic Total War"
m (Removed category "M2TW Mods"; Quick-adding category "Medieval 2: Total War Modifications (Released)" (using HotCat)) |
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− | {{ | + | {{mod3|mod=Medieval Classic|image=[[Image:Med_classic_screenshot.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader='''Axe-Battler'''|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=107788 Version 11.0]|}} |
− | Medieval Classic Total War is a | + | ==Overview== |
+ | Medieval Classic Total War is a modification designed to bring back the Medieval feeling of the original Medieval: Total War. The mod's sole purpose is essentially the re-creation of the M:TW game to M2:TW's engine. The mod does not pursue historical accuracy. | ||
− | + | ==Features== | |
− | + | ===Factions=== | |
+ | Factions have been significantly altered altered in order to conform to the original Medieval: Total War. Many factions have been renamed(example: "the Moors" have been renamed to "the Almohads", new factions have been introduced(the Aragonese, the Swiss, Lithuania, a single "Italian" faction) in concordance to MTW. Factions have different starting positions for each era. | ||
− | + | ===Campaign=== | |
+ | The modification contains 3 different campaigns for the "Early", "High" and "Late Eras". Each campaign offers a unique playing experience due to differences in the units available for recruitment and various technological advances. For example, Halberdiers, Pikemen, Gothic Knights and the various Gunpowder units will only be available for the "Late" era campaign. | ||
− | + | ===Units=== | |
− | + | There have been modifications to units as well. Unit names have been altered to conform with MTW, and in some cases new units have been added. | |
− | |||
+ | Unit stats have been rebalanced, to reflect MTW's slower battle gameplay. In addition "Elite" units have been given significant morale and stat boosts while the morale of the "low-end" units has been reduced. | ||
==Team== | ==Team== | ||
− | *[[ | + | *[[Axe-Battler]]: Leader, Coder, Creator |
*[[Alletun]]: Symbols editor | *[[Alletun]]: Symbols editor | ||
*[[Spartan_Shame]]: Loading screens modder, text editor | *[[Spartan_Shame]]: Loading screens modder, text editor | ||
− | == | + | ==Releases== |
+ | |||
+ | *[http://www.twcenter.net/forums/showthread.php?t=99528 Version 10.0] | ||
+ | *[http://www.twcenter.net/forums/showthread.php?t=107788 Version 11.0] | ||
− | + | ==See Also== | |
− | *[http://www.twcenter.net/forums/forumdisplay.php?f=396 Hosted | + | *[http://www.twcenter.net/forums/forumdisplay.php?f=396 Hosted Mod Forum on TWC] |
[[Category:Medieval 2: Total War Modifications (Released)]] | [[Category:Medieval 2: Total War Modifications (Released)]] |
Revision as of 09:58, 30 July 2009
Overview
Medieval Classic Total War is a modification designed to bring back the Medieval feeling of the original Medieval: Total War. The mod's sole purpose is essentially the re-creation of the M:TW game to M2:TW's engine. The mod does not pursue historical accuracy.
Features
Factions
Factions have been significantly altered altered in order to conform to the original Medieval: Total War. Many factions have been renamed(example: "the Moors" have been renamed to "the Almohads", new factions have been introduced(the Aragonese, the Swiss, Lithuania, a single "Italian" faction) in concordance to MTW. Factions have different starting positions for each era.
Campaign
The modification contains 3 different campaigns for the "Early", "High" and "Late Eras". Each campaign offers a unique playing experience due to differences in the units available for recruitment and various technological advances. For example, Halberdiers, Pikemen, Gothic Knights and the various Gunpowder units will only be available for the "Late" era campaign.
Units
There have been modifications to units as well. Unit names have been altered to conform with MTW, and in some cases new units have been added.
Unit stats have been rebalanced, to reflect MTW's slower battle gameplay. In addition "Elite" units have been given significant morale and stat boosts while the morale of the "low-end" units has been reduced.
Team
- Axe-Battler: Leader, Coder, Creator
- Alletun: Symbols editor
- Spartan_Shame: Loading screens modder, text editor