Difference between revisions of "Rise of Kings"
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==Features== | ==Features== | ||
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===Map=== | ===Map=== | ||
− | The current map is the Anno Domini v0.9.2 map | + | The current map is the [[Anno Domini]] v0.9.2 map. |
===Other Features=== | ===Other Features=== | ||
− | + | Rise of Kings features a combination of various mini-mods. These include: | |
− | + | *UAI | |
− | These include: | + | *Bygs Supply and Command |
− | + | *BBB | |
− | + | *Real Combat | |
− | + | *DLVs Filed Script | |
− | + | *Alpaca's 4 turn per year script | |
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− | Alpaca's 4 turn per year script | ||
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==Team== | ==Team== |
Revision as of 11:18, 28 July 2009
Overview
Rise of Kings is a modification for Medieval II: Total War which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.
Features
Map
The current map is the Anno Domini v0.9.2 map.
Other Features
Rise of Kings features a combination of various mini-mods. These include:
- UAI
- Bygs Supply and Command
- BBB
- Real Combat
- DLVs Filed Script
- Alpaca's 4 turn per year script
Team
Kushan is currently the only modder working on this mod. A list with the credits can be found here.
Releases
- Release one Version 2.0 Beta 3 - for M2TW: Kingdoms