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Difference between revisions of "Medieval II: Total War: Kingdoms batch"

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{{Cleanup}}
 
'''creating an exe file with io.file_first for kigdoms'''
 
'''creating an exe file with io.file_first for kigdoms'''
 
  
  
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is :
 
is :
  
'''1.'''create a shortcut for the kingdoms exe file  
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# create a shortcut for the kingdoms exe file  
 
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# right click the shortcut and click on properties
'''2.'''right click the shortcut and click on properties
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# in the destination line where its says path\Kingdoms.exe add the following :
 
 
'''3.'''in the destination line where its says path\Kingdoms.exe add the following :
 
  
 
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode
 
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode
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this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders
 
this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders
  
hope you find this helpfull
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hope you find this helpful
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Revision as of 18:00, 30 December 2010

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creating an exe file with io.file_first for kigdoms


well since all the kingdoms levels are loaded from the launcer in order

to load the file_first option you need to create a shortcut exe file or

load them as mods


in this page i will only explain how to create an exe file


to create a shortcut file for any of the kingdoms Mods all you need to do

is :

  1. create a shortcut for the kingdoms exe file
  2. right click the shortcut and click on properties
  3. in the destination line where its says path\Kingdoms.exe add the following :

\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode

for instance if MTW2 is installed on c:\Games\MTW2 and i want to load crusades


C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades


this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders

hope you find this helpful