Difference between revisions of "RTW Cheat Codes"
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<command> ? - Display help for desired command | <command> ? - Display help for desired command | ||
+ | |||
gamestop or bestbuy - 10% cheaper units in campaign mode | gamestop or bestbuy - 10% cheaper units in campaign mode | ||
+ | |||
oliphaunt - 40% bigger elephants in campaign mode | oliphaunt - 40% bigger elephants in campaign mode | ||
+ | |||
jericho - Walls fall down in siege in battle map mode | jericho - Walls fall down in siege in battle map mode | ||
+ | |||
add_money 20000 - Increase money by 20,0001 | add_money 20000 - Increase money by 20,0001 | ||
+ | |||
add_population <city name> <number> - Add population to indicated city | add_population <city name> <number> - Add population to indicated city | ||
+ | |||
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle. | auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle. | ||
+ | |||
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input | create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input | ||
+ | |||
toggle_fow - Toggle fog of war | toggle_fow - Toggle fog of war | ||
+ | |||
give_trait <character> <trait> <number> - Give character the trait at indicated level | give_trait <character> <trait> <number> - Give character the trait at indicated level | ||
+ | |||
process_cq <city name> - Complete all building in construction queue; can only be used once | process_cq <city name> - Complete all building in construction queue; can only be used once | ||
+ | |||
process_rq <city name> - Complete all military units in recruitment queue; can only be used once | process_rq <city name> - Complete all military units in recruitment queue; can only be used once | ||
+ | |||
list_traits - Lists all traits | list_traits - Lists all traits | ||
+ | |||
move_character <name> <x,y> - Move indicated character to desired coordinates | move_character <name> <x,y> - Move indicated character to desired coordinates | ||
+ | |||
give_trait_points <character> <trait> <number> - Give points for indicated character's trait | give_trait_points <character> <trait> <number> - Give points for indicated character's trait | ||
+ | |||
force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal | force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal | ||
+ | |||
invulnerable_general <character> - General invincibile in combat | invulnerable_general <character> - General invincibile in combat | ||
+ | |||
date <year> - Changes date | date <year> - Changes date | ||
+ | |||
kill_character <character> - Kill indicated character | kill_character <character> - Kill indicated character | ||
+ | |||
season <summer|winter> - Change season | season <summer|winter> - Change season | ||
+ | |||
capture_settlement <city name> - Capture indicated city | capture_settlement <city name> - Capture indicated city | ||
+ | |||
toggle_tow - Toggle tabbed output window display | toggle_tow - Toggle tabbed output window display | ||
+ | |||
toggle_restrictcam - Toggle camera restrictions | toggle_restrictcam - Toggle camera restrictions | ||
+ | |||
give_ancillary <character> <ancillary> - Give character an ancillary | give_ancillary <character> <ancillary> - Give character an ancillary | ||
+ | |||
character_reset - Reset character to start of turn settings | character_reset - Reset character to start of turn settings | ||
+ | |||
show_cursorstat - Show cursor position and region ID | show_cursorstat - Show cursor position and region ID | ||
+ | |||
toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal | toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal | ||
+ | |||
give_trait_points - Give character points for trait | give_trait_points - Give character points for trait | ||
+ | |||
list_ancillaries - List all available ancillaries | list_ancillaries - List all available ancillaries | ||
+ | |||
mp <value> - Give the character movement points | mp <value> - Give the character movement points | ||
+ | |||
list_characters - List all characters in the world or those belonging to a faction | list_characters - List all characters in the world or those belonging to a faction | ||
− | show_landings - Show landing positions available to the AI from a given region; default hides them | + | |
+ | show_landings - Show landing positions available to the AI from a given region; default hides | ||
+ | them | ||
+ | |||
filter_coastlines - Apply filter to world map coastlines | filter_coastlines - Apply filter to world map coastlines | ||
+ | |||
toggle_coastlines - Toggle strategy map coastline display | toggle_coastlines - Toggle strategy map coastline display | ||
+ | |||
set_building_health <value> - Set health of building of the specified type in a settlement | set_building_health <value> - Set health of building of the specified type in a settlement | ||
+ | |||
ai_turn_speed <value> - Set maximum speed of turn processing during AI round | ai_turn_speed <value> - Set maximum speed of turn processing during AI round | ||
+ | |||
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom | amdb_min <value> - Set aerial map overlay depth bias for minimum zoom | ||
+ | |||
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom | amdb_max <value> - Set aerial map overlay depth bias for maximum zoom | ||
+ | |||
amdb_offset <value> - Set aerial map overlay offset towards camera | amdb_offset <value> - Set aerial map overlay offset towards camera | ||
+ | |||
zoom <value> - Zoom to specified aerial map zoom | zoom <value> - Zoom to specified aerial map zoom | ||
− | set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 | + | |
+ | set_ranking_interval <value> - Set denominator of the faction ranking graph interval | ||
+ | (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to | ||
+ | number_of_turns for an interval of 1 | ||
+ | |||
regenerate_radar - Regenerate radar | regenerate_radar - Regenerate radar | ||
+ | |||
adjust_sea_bed <value> - Adjust sea bed to specified height | adjust_sea_bed <value> - Adjust sea bed to specified height | ||
+ | |||
reload_shaders - Reload all vertex shaders | reload_shaders - Reload all vertex shaders | ||
+ | |||
reload_textures - Reload all textures | reload_textures - Reload all textures | ||
+ | |||
toggle_game_update <mt|toggle|reload|int> - Fire | toggle_game_update <mt|toggle|reload|int> - Fire | ||
+ | |||
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range | toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range | ||
+ | |||
building_debug - Toggle building debug mode | building_debug - Toggle building debug mode | ||
+ | |||
reset_display - Force display reset cycle | reset_display - Force display reset cycle | ||
+ | |||
toggle_underlay - Toggle underlay | toggle_underlay - Toggle underlay | ||
+ | |||
toggle_overlay - Toggle overlay | toggle_overlay - Toggle overlay | ||
+ | |||
diplomatic_stance <value> - Set diplomatic stance between the two factions | diplomatic_stance <value> - Set diplomatic stance between the two factions | ||
+ | |||
test_ancillary_localisation - Add all ancillary to the character info display | test_ancillary_localisation - Add all ancillary to the character info display | ||
+ | |||
perf_times - Toggle display of simple performance times of game update vs. display | perf_times - Toggle display of simple performance times of game update vs. display | ||
+ | |||
burn_piggies_burn - Ignite all piggy winks | burn_piggies_burn - Ignite all piggy winks | ||
+ | |||
test_message - Test the event message specified in descr_event_enums.txt | test_message - Test the event message specified in descr_event_enums.txt | ||
+ | |||
show_terrain_lines - Display defensive terrain features | show_terrain_lines - Display defensive terrain features | ||
+ | |||
message_collation_set - Toggle message collation (sets all factions) | message_collation_set - Toggle message collation (sets all factions) | ||
+ | |||
show_all_messages - Toggle show all messages to all factions | show_all_messages - Toggle show all messages to all factions | ||
+ | |||
clear_messages - Clear all stacked messages | clear_messages - Clear all stacked messages | ||
+ | |||
reapply_rigid_model_influence - Unknown | reapply_rigid_model_influence - Unknown | ||
+ | |||
toggle_flowing_water - Toggle display of campaign map flowing water | toggle_flowing_water - Toggle display of campaign map flowing water | ||
+ | |||
nw_stats - Toggle display of network stats | nw_stats - Toggle display of network stats | ||
+ | |||
toggle_pr - Toggle pr mode | toggle_pr - Toggle pr mode | ||
+ | |||
list_units - List all units in an army | list_units - List all units in an army | ||
+ | |||
victory - Show victory message for faction for short or long campaign | victory - Show victory message for faction for short or long campaign | ||
+ | |||
trigger_advice - Trigger advice | trigger_advice - Trigger advice | ||
+ | |||
damage_wall <none|gate|breach> - Damage wall of settlement | damage_wall <none|gate|breach> - Damage wall of settlement | ||
+ | |||
test_victory_scroll - Open victory scroll declaring that the given faction is the victor | test_victory_scroll - Open victory scroll declaring that the given faction is the victor | ||
+ | |||
upgrade_effect - Trigger unit upgrade effect | upgrade_effect - Trigger unit upgrade effect | ||
+ | |||
force_battle_victory - Force local player's alliance to win the battle | force_battle_victory - Force local player's alliance to win the battle | ||
+ | |||
force_battle_defeat - Force local player's alliance to lose the battle | force_battle_defeat - Force local player's alliance to lose the battle | ||
+ | |||
output_unit_positions <filename> - Output positions of all units in the battle to the specified file | output_unit_positions <filename> - Output positions of all units in the battle to the specified file | ||
+ | |||
+ | |||
show_battle_paths - Show all valid processed paths in pathfinder | show_battle_paths - Show all valid processed paths in pathfinder | ||
− | show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID | + | |
+ | show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific | ||
+ | unit given a unit ID | ||
+ | |||
show_battle_street_plan - Show the street plan for the settlement | show_battle_street_plan - Show the street plan for the settlement | ||
+ | |||
show_battle_marker <value> - Display a marker at x, y for t seconds | show_battle_marker <value> - Display a marker at x, y for t seconds | ||
+ | |||
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds | show_battle_circle <value> - Display a circle at x, y of r radius for t seconds | ||
+ | |||
kill_faction <value> - Remove faction from the game | kill_faction <value> - Remove faction from the game | ||
+ | |||
diplomacy_mission - Create diplomacy mission | diplomacy_mission - Create diplomacy mission | ||
+ | |||
event <value> - create event at position | event <value> - create event at position | ||
− | control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction | + | |
+ | control <value> - Switch player control to specified faction; old faction may not act correctly | ||
+ | as AI faction | ||
+ | |||
create_building <value> - Create building of the specified type in a settlement | create_building <value> - Create building of the specified type in a settlement | ||
+ | |||
disable_ai - Disable AI | disable_ai - Disable AI | ||
− | halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given) | + | |
+ | halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the | ||
+ | current faction if no faction given) | ||
+ | |||
run_ai - Restarts an AI turn sequence | run_ai - Restarts an AI turn sequence | ||
Line 97: | Line 189: | ||
Here is a list of Ancillaries. | Here is a list of Ancillaries. | ||
+ | |||
aged_retainer +1management and +1 personal security | aged_retainer +1management and +1 personal security | ||
+ | |||
drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1 | drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1 | ||
+ | |||
management, 10% bonus on taxes merchant 10% bonus on trade income | management, 10% bonus on taxes merchant 10% bonus on trade income | ||
+ | |||
quartermaster 15% to movement + 2% bonus cash looting | quartermaster 15% to movement + 2% bonus cash looting | ||
+ | |||
bodyguard +2 personal security, +2 valor of personal bodygaurds doctor | bodyguard +2 personal security, +2 valor of personal bodygaurds doctor | ||
+ | |||
scribe_ancillary, | scribe_ancillary, | ||
+ | |||
shieldbearer, | shieldbearer, | ||
+ | |||
actor, | actor, | ||
+ | |||
treasurer +2 management | treasurer +2 management | ||
+ | |||
tutor, | tutor, | ||
+ | |||
wine_steward +1 influence | wine_steward +1 influence | ||
+ | |||
dancer +2 to agents skills | dancer +2 to agents skills | ||
+ | |||
librarian +1 influence, +1 management | librarian +1 influence, +1 management | ||
+ | |||
master_embalmer, | master_embalmer, | ||
+ | |||
magician, | magician, | ||
+ | |||
mathematician +1 management | mathematician +1 management | ||
+ | |||
poisoner +2 to agent skills | poisoner +2 to agent skills | ||
+ | |||
heroic_saviour +1 personal security, +1 valor of bodygaurds | heroic_saviour +1 personal security, +1 valor of bodygaurds | ||
+ | |||
exotic_slave +1 influence | exotic_slave +1 influence | ||
+ | |||
biographer +1 influence | biographer +1 influence | ||
+ | |||
desert_scout, | desert_scout, | ||
+ | |||
mentor +1 command, +1 management | mentor +1 command, +1 management | ||
+ | |||
spymaster +1 command, 20% off training costs | spymaster +1 command, 20% off training costs | ||
+ | |||
herald do not use, crashes game with romans | herald do not use, crashes game with romans | ||
+ | |||
priest_of_Tanit +1 management, +1 farming | priest_of_Tanit +1 management, +1 farming | ||
+ | |||
famous_warrior, | famous_warrior, | ||
+ | |||
foodtaster +1 personal security | foodtaster +1 personal security | ||
+ | |||
galloper, | galloper, | ||
+ | |||
priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1 | priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1 | ||
+ | |||
management, +1 farming | management, +1 farming | ||
+ | |||
chief_eunuch, | chief_eunuch, | ||
+ | |||
famous_courtesan 25% off agent training costs | famous_courtesan 25% off agent training costs | ||
+ | |||
bard, | bard, | ||
+ | |||
+ | |||
civilized_slave, | civilized_slave, | ||
+ | |||
drunken_uncle -1 influence | drunken_uncle -1 influence | ||
+ | |||
drinking_companion +1 influence, -1 command | drinking_companion +1 influence, -1 command | ||
+ | |||
beastmaster +1 command, 15% discount animal training | beastmaster +1 command, 15% discount animal training | ||
+ | |||
armourer +1 morale troops battlefield | armourer +1 morale troops battlefield | ||
+ | |||
druid, | druid, | ||
+ | |||
wrestler +1 influence, +1 personal body gaurds | wrestler +1 influence, +1 personal body gaurds | ||
+ | |||
brilliant_inventor +30 points building, +1 farming, 20% bonus on farming | brilliant_inventor +30 points building, +1 farming, 20% bonus on farming | ||
+ | |||
+ | |||
playwright +1 influence | playwright +1 influence | ||
+ | |||
poet +1 influence | poet +1 influence | ||
+ | |||
comedian | comedian | ||
+ | |||
catamite +1 agens skills | catamite +1 agens skills | ||
+ | |||
astrologer +1 command, -1 management | astrologer +1 command, -1 management | ||
+ | |||
goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management | goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management | ||
+ | |||
+ | |||
Revision as of 07:49, 8 September 2009
Overview
Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.
Cheat Codes
Here is a list of cheat codes. This list can be updated if some are left out.
<command> ? - Display help for desired command
gamestop or bestbuy - 10% cheaper units in campaign mode
oliphaunt - 40% bigger elephants in campaign mode
jericho - Walls fall down in siege in battle map mode
add_money 20000 - Increase money by 20,0001
add_population <city name> <number> - Add population to indicated city
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
toggle_fow - Toggle fog of war
give_trait <character> <trait> <number> - Give character the trait at indicated level
process_cq <city name> - Complete all building in construction queue; can only be used once
process_rq <city name> - Complete all military units in recruitment queue; can only be used once
list_traits - Lists all traits
move_character <name> <x,y> - Move indicated character to desired coordinates
give_trait_points <character> <trait> <number> - Give points for indicated character's trait
force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
invulnerable_general <character> - General invincibile in combat
date <year> - Changes date
kill_character <character> - Kill indicated character
season <summer|winter> - Change season
capture_settlement <city name> - Capture indicated city
toggle_tow - Toggle tabbed output window display
toggle_restrictcam - Toggle camera restrictions
give_ancillary <character> <ancillary> - Give character an ancillary
character_reset - Reset character to start of turn settings
show_cursorstat - Show cursor position and region ID
toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
give_trait_points - Give character points for trait
list_ancillaries - List all available ancillaries
mp <value> - Give the character movement points
list_characters - List all characters in the world or those belonging to a faction
show_landings - Show landing positions available to the AI from a given region; default hides them
filter_coastlines - Apply filter to world map coastlines
toggle_coastlines - Toggle strategy map coastline display
set_building_health <value> - Set health of building of the specified type in a settlement
ai_turn_speed <value> - Set maximum speed of turn processing during AI round
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
amdb_offset <value> - Set aerial map overlay offset towards camera
zoom <value> - Zoom to specified aerial map zoom
set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
regenerate_radar - Regenerate radar
adjust_sea_bed <value> - Adjust sea bed to specified height
reload_shaders - Reload all vertex shaders
reload_textures - Reload all textures
toggle_game_update <mt|toggle|reload|int> - Fire
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
building_debug - Toggle building debug mode
reset_display - Force display reset cycle
toggle_underlay - Toggle underlay
toggle_overlay - Toggle overlay
diplomatic_stance <value> - Set diplomatic stance between the two factions
test_ancillary_localisation - Add all ancillary to the character info display
perf_times - Toggle display of simple performance times of game update vs. display
burn_piggies_burn - Ignite all piggy winks
test_message - Test the event message specified in descr_event_enums.txt
show_terrain_lines - Display defensive terrain features
message_collation_set - Toggle message collation (sets all factions)
show_all_messages - Toggle show all messages to all factions
clear_messages - Clear all stacked messages
reapply_rigid_model_influence - Unknown
toggle_flowing_water - Toggle display of campaign map flowing water
nw_stats - Toggle display of network stats
toggle_pr - Toggle pr mode
list_units - List all units in an army
victory - Show victory message for faction for short or long campaign
trigger_advice - Trigger advice
damage_wall <none|gate|breach> - Damage wall of settlement
test_victory_scroll - Open victory scroll declaring that the given faction is the victor
upgrade_effect - Trigger unit upgrade effect
force_battle_victory - Force local player's alliance to win the battle
force_battle_defeat - Force local player's alliance to lose the battle
output_unit_positions <filename> - Output positions of all units in the battle to the specified file
show_battle_paths - Show all valid processed paths in pathfinder
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID
show_battle_street_plan - Show the street plan for the settlement
show_battle_marker <value> - Display a marker at x, y for t seconds
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
kill_faction <value> - Remove faction from the game
diplomacy_mission - Create diplomacy mission
event <value> - create event at position
control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction
create_building <value> - Create building of the specified type in a settlement
disable_ai - Disable AI
halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)
run_ai - Restarts an AI turn sequence
Ancillaries & Traits
Here is a list of Ancillaries.
aged_retainer +1management and +1 personal security
drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1
management, 10% bonus on taxes merchant 10% bonus on trade income
quartermaster 15% to movement + 2% bonus cash looting
bodyguard +2 personal security, +2 valor of personal bodygaurds doctor
scribe_ancillary,
shieldbearer,
actor,
treasurer +2 management
tutor,
wine_steward +1 influence
dancer +2 to agents skills
librarian +1 influence, +1 management
master_embalmer,
magician,
mathematician +1 management
poisoner +2 to agent skills
heroic_saviour +1 personal security, +1 valor of bodygaurds
exotic_slave +1 influence
biographer +1 influence
desert_scout,
mentor +1 command, +1 management
spymaster +1 command, 20% off training costs
herald do not use, crashes game with romans
priest_of_Tanit +1 management, +1 farming
famous_warrior,
foodtaster +1 personal security
galloper,
priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1
management, +1 farming
chief_eunuch,
famous_courtesan 25% off agent training costs
bard,
civilized_slave,
drunken_uncle -1 influence
drinking_companion +1 influence, -1 command
beastmaster +1 command, 15% discount animal training
armourer +1 morale troops battlefield
druid,
wrestler +1 influence, +1 personal body gaurds
brilliant_inventor +30 points building, +1 farming, 20% bonus on farming
playwright +1 influence
poet +1 influence
comedian
catamite +1 agens skills
astrologer +1 command, -1 management
goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management
Here is a list of traits.
(To Be Updated)