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Difference between revisions of "RTW Cheat Codes"

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(Cheat Codes)
(Cheat Codes)
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Here is a list of cheat codes. This list can be updated if some are left out.
 
Here is a list of cheat codes. This list can be updated if some are left out.
toggle_fow - Makes whole campain map visible
 
  
 
<command> ? - Display help for desired command
 
<command> ? - Display help for desired command

Revision as of 13:42, 23 November 2009

Overview

Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.

Cheat Codes

Here is a list of cheat codes. This list can be updated if some are left out.

<command> ? - Display help for desired command

gamestop or bestbuy - 10% cheaper units in campaign mode

oliphaunt - 40% bigger elephants in campaign mode

jericho - Walls fall down in siege in battle map mode

add_money 20000 - Increase money by 20,0001

add_population <city name> <number> - Add population to indicated city

auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.

create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input

toggle_fow - Toggle fog of war

give_trait <character> <trait> <number> - Give character the trait at indicated level

process_cq <city name> - Complete all building in construction queue; can only be used once

process_rq <city name> - Complete all military units in recruitment queue; can only be used once

list_traits - Lists all traits

move_character <name> <x,y> - Move indicated character to desired coordinates

give_trait_points <character> <trait> <number> - Give points for indicated character's trait

force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal

invulnerable_general <character> - General invincibile in combat

date <year> - Changes date

kill_character <character> - Kill indicated character

season <summer|winter> - Change season

capture_settlement <city name> - Capture indicated city

toggle_tow - Toggle tabbed output window display

toggle_restrictcam - Toggle camera restrictions

give_ancillary <character> <ancillary> - Give character an ancillary

character_reset - Reset character to start of turn settings

show_cursorstat - Show cursor position and region ID

toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal

give_trait_points - Give character points for trait

list_ancillaries - List all available ancillaries

mp <value> - Give the character movement points

list_characters - List all characters in the world or those belonging to a faction

show_landings - Show landing positions available to the AI from a given region; default hides them

filter_coastlines - Apply filter to world map coastlines

toggle_coastlines - Toggle strategy map coastline display

set_building_health <value> - Set health of building of the specified type in a settlement

ai_turn_speed <value> - Set maximum speed of turn processing during AI round

amdb_min <value> - Set aerial map overlay depth bias for minimum zoom

amdb_max <value> - Set aerial map overlay depth bias for maximum zoom

amdb_offset <value> - Set aerial map overlay offset towards camera

zoom <value> - Zoom to specified aerial map zoom

set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1

regenerate_radar - Regenerate radar

adjust_sea_bed <value> - Adjust sea bed to specified height

reload_shaders - Reload all vertex shaders

reload_textures - Reload all textures

toggle_game_update <mt|toggle|reload|int> - Fire

toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range

building_debug - Toggle building debug mode

reset_display - Force display reset cycle

toggle_underlay - Toggle underlay

toggle_overlay - Toggle overlay

diplomatic_stance <value> - Set diplomatic stance between the two factions

test_ancillary_localisation - Add all ancillary to the character info display

perf_times - Toggle display of simple performance times of game update vs. display

burn_piggies_burn - Ignite all piggy winks

test_message - Test the event message specified in descr_event_enums.txt

show_terrain_lines - Display defensive terrain features

message_collation_set - Toggle message collation (sets all factions)

show_all_messages - Toggle show all messages to all factions

clear_messages - Clear all stacked messages

reapply_rigid_model_influence - Unknown

toggle_flowing_water - Toggle display of campaign map flowing water

nw_stats - Toggle display of network stats

toggle_pr - Toggle pr mode

list_units - List all units in an army

victory - Show victory message for faction for short or long campaign

trigger_advice - Trigger advice

damage_wall <none|gate|breach> - Damage wall of settlement

test_victory_scroll - Open victory scroll declaring that the given faction is the victor

upgrade_effect - Trigger unit upgrade effect

force_battle_victory - Force local player's alliance to win the battle

force_battle_defeat - Force local player's alliance to lose the battle

output_unit_positions <filename> - Output positions of all units in the battle to the specified file


show_battle_paths - Show all valid processed paths in pathfinder

show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID

show_battle_street_plan - Show the street plan for the settlement

show_battle_marker <value> - Display a marker at x, y for t seconds

show_battle_circle <value> - Display a circle at x, y of r radius for t seconds

kill_faction <value> - Remove faction from the game

diplomacy_mission - Create diplomacy mission

event <value> - create event at position

control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction

create_building <value> - Create building of the specified type in a settlement

disable_ai - Disable AI

halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)

run_ai - Restarts an AI turn sequence

Ancillaries & Traits

Here is a list of Ancillaries.

aged_retainer +1management and +1 personal security

drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1

management, 10% bonus on taxes merchant 10% bonus on trade income

quartermaster 15% to movement + 2% bonus cash looting

bodyguard +2 personal security, +2 valor of personal bodygaurds doctor

scribe_ancillary,

shieldbearer,

actor,

treasurer +2 management

tutor,

wine_steward +1 influence

dancer +2 to agents skills

librarian +1 influence, +1 management

master_embalmer,

magician,

mathematician +1 management

poisoner +2 to agent skills

heroic_saviour +1 personal security, +1 valor of bodygaurds

exotic_slave +1 influence

biographer +1 influence

desert_scout,

mentor +1 command, +1 management

spymaster +1 command, 20% off training costs

herald do not use, crashes game with romans

priest_of_Tanit +1 management, +1 farming

famous_warrior,

foodtaster +1 personal security

galloper,

priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1

management, +1 farming

chief_eunuch,

famous_courtesan 25% off agent training costs

bard,


civilized_slave,

drunken_uncle -1 influence

drinking_companion +1 influence, -1 command

beastmaster +1 command, 15% discount animal training

armourer +1 morale troops battlefield

druid,

wrestler +1 influence, +1 personal body gaurds

brilliant_inventor +30 points building, +1 farming, 20% bonus on farming


playwright +1 influence

poet +1 influence

comedian

catamite +1 agens skills

astrologer +1 command, -1 management

goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management



Here is a list of traits.

(To Be Updated)