Difference between revisions of "Roma Surrectum"
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{{mod3|mod=Roma Surrectum II|image=http://img81.imageshack.us/img81/9880/rs2sigo.png|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]] and [[Alexander|Alexander Expansion]]|era=217BC|leader=dvk901|mod-folder=Overwrites vanilla game files|release=Upcoming|map=[[Image:RSMap.jpg]]}} | {{mod3|mod=Roma Surrectum II|image=http://img81.imageshack.us/img81/9880/rs2sigo.png|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]] and [[Alexander|Alexander Expansion]]|era=217BC|leader=dvk901|mod-folder=Overwrites vanilla game files|release=Upcoming|map=[[Image:RSMap.jpg]]}} | ||
==Overview== | ==Overview== | ||
− | Roma Surrectum II is a total modification of Rome- Total War, and the most recent piece of work by the [[Roma Surrectum]] team. It begins in 217 B.C (or A.U.C 536), with Hannibal in Italy during the second Punic War. The campaign map covers the whole Mediterranean, much of Northern Europe, North Africa, and the East. From Iberia to Persia, and Egypt to Scandinavia, there are 19 playable factions from all over the ancient world. | + | Roma Surrectum II is a total modification of Rome- Total War, and the most recent piece of work by the [[Roma Surrectum]] team. It begins in 217 B.C (or A.U.C 536), with Hannibal in Italy during the second Punic War. The campaign map covers the whole Mediterranean, much of Northern Europe, North Africa, and the East. From Iberia to Persia, and Egypt to Scandinavia, there are 19 playable factions from all over the ancient world. |
+ | |||
+ | The mod is well known for its legion system- giving the Roman faction 28 unique recruitable legions. | ||
+ | |||
==Features== | ==Features== | ||
===Factions=== | ===Factions=== |
Revision as of 16:08, 13 August 2010
Overview
Roma Surrectum II is a total modification of Rome- Total War, and the most recent piece of work by the Roma Surrectum team. It begins in 217 B.C (or A.U.C 536), with Hannibal in Italy during the second Punic War. The campaign map covers the whole Mediterranean, much of Northern Europe, North Africa, and the East. From Iberia to Persia, and Egypt to Scandinavia, there are 19 playable factions from all over the ancient world.
The mod is well known for its legion system- giving the Roman faction 28 unique recruitable legions.
Features
Factions
The following factions are included in Roma Surrectum:
- Armenia
- Arverni
- Belgae
- Boii
- Carthage
- Cimbri
- Free Greeks
- Gallaeci
- Getae
- Macedon
- Parthia
- Pergamum
- Pontus
- Rome
- Sarmatia
- Scythia
- Sparta
- The Ptolemaic Empire
- The Seleucid Empire
Unplayable factions are:
- Slave
- Free barbarians/Roman rebels
Two more factions, Syracuse and the Bosphoran Kingdom are planned for a 'swap' system after release- the Spartans will be able to be 'swapped' for one of the two.
Map
The map has been totally redone, using NASA satellite data for realism. All the campaign map textures are new, and are trying to imitate more closely reality with darker tones than the bright Roma Surrectum I map.
Other Features
One of Roma Surrectum II's unique features is the way in which the Roman legions are presented. 28 different legions, each with their historical names, numbers and standards, can be recruited in the historical area they served. Each has an ordinary cohort and a first cohort. They wear equipment ranging from the old Iorica Hamata, to the shiny Iorica Segmentata, with numerous different kinds of helmets, scabbards and belts. These legions are recrutable after the Marian Reforms.
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means "from the founding of the city". ('the city' being Rome)
0 AUC is 753 BC, so the start date of 217 BC is 536 AUC.
The economic system has been totally revamped, making it much more realistic and requiring more micromanagement from the player. An explanation can be found here. [1]
The battlemap enviroment has been changed to have far more vegetation and more realistic elevation, making for a much more challenging experience for the player. An explanation and screenshots can be found here [2] and here. [3]
Team
Project Leaders
dvk901
tone
Unit/Building models
Bebe
Burninator
MihaiV (siege units and strat map character)
pacco
tone
MonkWarrior (Carnyx animation)
Unit/Building textures
Argent Usher(horses)
Bebe
Dr Hobo
Leif Erikson
pacco
tone
Unit Cards
Leif Erikson
Pacco
Tone
Banners
pacco
Map
converted from Mundus Magnus by Northern ranger
dvk901 (battle map coding, battle map environment [water])
tone (battle map coding, battle map environment [ground textures, grass textures, vegetation])
Marcel (textures)
pacco (strat map settlements)
apple (coastlines)
Paedric (coastlines)
Squid (battlemap coding)
Gotthard (battlemap coding)
Unit Interface
Tzar
Launcher
PatricianS
Scripting
Tone
MihaiV
Salvor Hardin
Mr Blackadder
HouseofHam
Traits and Ancillaries
Calvin
dvk
tone
Sqυιd
Suppanut
Gez
Battlemap Statistics
Faridus
tone
Aradan
Galvanized Iron (multiplayer)
Paedric (multiplayer)
Music
Apple
Arn
Garv
Elendil
Marios Aristopoulos (rgex570) www.marios-aristopoulos.com
Coding
dvk901
Roman_Man#3 (units)
tone
Alavaria
apple (music and victory conditions)
Historical research
Keravnos
Mulattothrasher
Swhunter
Cherryfunk
Rory O'kane
Pseudocaesar
MarcusTullius
Unit and Building Descriptions
Mulattotrasher
Macky
Arnspac
Jean=A=Luc
Philip_II
Bull3tpr00f
rory o'kane
dvk901
Keravnos
SonOfAlexander
Bob bobinson
legio
MacScottish
Ketchup
Louis XI
The Sloth
Paedric
Gotthard
MarcusTullius
Other
MarcusTullius (beta testing organisation)
apple (beta testing organisation)
lolgast (building pictures)
Brusilov (screenshots, previews, general help and support)
Gotthard (new temple theory, economic theory, environmental research)
Elendil of Numenor (Custom Battle pictures and setup)
Visarion (Dacian names and suggestions)
LT1956 (use of his forts and technical advice)
DimeBagHo (idea of 'recruitable mercs' that led to the pairing of the Legions and many other units in RS2)
Naxzull666 (movies)
Roman_Man#3
aja5191
RTR team (technical infrastructure (SVN hosting/administration) and friendly support)
Many other members of the TWC community also helped out with beta testing.
Releases
The mod is planned for release "soon".