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Difference between revisions of "Roma Surrectum"

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The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means "from the founding of the city". ('the city' being Rome)
 
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means "from the founding of the city". ('the city' being Rome)
 
0 AUC is 753 BC, so the start date of 217 BC is 536 AUC.
 
0 AUC is 753 BC, so the start date of 217 BC is 536 AUC.
 +
  
 
Rome- Total War's user interface has been totally redone, with a unique campaign and battlemap interface for each culture.
 
Rome- Total War's user interface has been totally redone, with a unique campaign and battlemap interface for each culture.

Revision as of 16:12, 13 August 2010

Template:Mod3

Overview

Roma Surrectum II is a total modification of Rome- Total War, and the most recent piece of work by the Roma Surrectum team. It begins in 217 B.C (or A.U.C 536), with Hannibal in Italy during the second Punic War. The campaign map covers the whole Mediterranean, much of Northern Europe, North Africa, and the East. From Iberia to Persia, and Egypt to Scandinavia, there are 19 playable factions from all over the ancient world.

The mod is well known for its legion system- giving the Roman faction 28 unique recruitable legions.

Features

Factions

The following factions are included in Roma Surrectum:

  • Armenia
  • Arverni
  • Belgae
  • Boii
  • Carthage
  • Cimbri
  • Free Greeks
  • Gallaeci
  • Getae
  • Macedon
  • Parthia
  • Pergamum
  • Pontus
  • Rome
  • Sarmatia
  • Scythia
  • Sparta
  • The Ptolemaic Empire
  • The Seleucid Empire

Unplayable factions are:

  • Slave
  • Free barbarians/Roman rebels

Two more factions, Syracuse and the Bosphoran Kingdom are planned for a 'swap' system after release- the Spartans will be able to be 'swapped' for one of the two.

Map

The map has been totally redone, using NASA satellite data for realism. All the campaign map textures are new, and are trying to imitate more closely reality with darker tones than the bright Roma Surrectum I map.

Other Features

One of Roma Surrectum II's unique features is the way in which the Roman legions are presented. 28 different legions, each with their historical names, numbers and standards, can be recruited in the historical area they served. Each has an ordinary cohort and a first cohort. They wear equipment ranging from the old Iorica Hamata, to the shiny Iorica Segmentata, with numerous different kinds of helmets, scabbards and belts. These legions are recrutable after the Marian Reforms.


The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means "from the founding of the city". ('the city' being Rome) 0 AUC is 753 BC, so the start date of 217 BC is 536 AUC.


Rome- Total War's user interface has been totally redone, with a unique campaign and battlemap interface for each culture.


The economic system has been totally revamped, making it much more realistic and requiring more micromanagement from the player. An explanation can be found here. [1]


The battlemap enviroment has been changed to have far more vegetation and more realistic elevation, making for a much more challenging experience for the player. An explanation and screenshots can be found here [2] and here. [3]

Team

Project Leaders

dvk901

tone

Unit/Building models

Bebe

Burninator

MihaiV (siege units and strat map character)

pacco

tone

MonkWarrior (Carnyx animation)

Unit/Building textures

Argent Usher(horses)

Bebe

Dr Hobo

Leif Erikson

pacco

tone


Unit Cards

Leif Erikson

Pacco

Tone


Banners

pacco


Map

converted from Mundus Magnus by Northern ranger

dvk901 (battle map coding, battle map environment [water])

tone (battle map coding, battle map environment [ground textures, grass textures, vegetation])

Marcel (textures)

pacco (strat map settlements)

apple (coastlines)

Paedric (coastlines)

Squid (battlemap coding)

Gotthard (battlemap coding)

Unit Interface

Tzar

Launcher

PatricianS


Scripting

Tone

MihaiV

Salvor Hardin

Mr Blackadder

HouseofHam

Traits and Ancillaries

Calvin

dvk

tone

Sqυιd

Suppanut

Gez


Battlemap Statistics

Faridus

tone

Aradan

Galvanized Iron (multiplayer)

Paedric (multiplayer)


Music

Apple

Arn

Garv

Elendil

Marios Aristopoulos (rgex570) www.marios-aristopoulos.com


Coding

dvk901

Roman_Man#3 (units)

tone

Alavaria

apple (music and victory conditions)

Historical research

Keravnos

Mulattothrasher

Swhunter

Cherryfunk

Rory O'kane

Pseudocaesar

MarcusTullius

Unit and Building Descriptions

Mulattotrasher

Macky

Arnspac

Jean=A=Luc

Philip_II

Bull3tpr00f

rory o'kane

dvk901

Keravnos

SonOfAlexander

Bob bobinson

legio

MacScottish

Ketchup

Louis XI

The Sloth

Paedric

Gotthard

MarcusTullius


Other MarcusTullius (beta testing organisation)

apple (beta testing organisation)

lolgast (building pictures)

Brusilov (screenshots, previews, general help and support)

Gotthard (new temple theory, economic theory, environmental research)

Elendil of Numenor (Custom Battle pictures and setup)

Visarion (Dacian names and suggestions)

LT1956 (use of his forts and technical advice)

DimeBagHo (idea of 'recruitable mercs' that led to the pairing of the Legions and many other units in RS2)

Naxzull666 (movies)

Roman_Man#3

aja5191

RTR team (technical infrastructure (SVN hosting/administration) and friendly support)

Many other members of the TWC community also helped out with beta testing.

Releases

The mod is planned for release "soon".

See Also