Difference between revisions of "Napoleon: Order of War"
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* Revamped AI. NOW uses Josst's Ultimate AI mod as a base, thus greatly expanding the capabilities of the AI to the limits of modding. The Revamped AI not only is all but free from the dreaded "Melee bug" but it is now as flexible and efficient as most human players, ulitlising new tactics such as pinning and flanking, as well as avoiding the large mishapen blobs that plague the vannilla AI. The Campaign AI has also been upgraded, with the AI now honoring alliances, building better armies, and better economies, leading to a campaign experience like no other. | * Revamped AI. NOW uses Josst's Ultimate AI mod as a base, thus greatly expanding the capabilities of the AI to the limits of modding. The Revamped AI not only is all but free from the dreaded "Melee bug" but it is now as flexible and efficient as most human players, ulitlising new tactics such as pinning and flanking, as well as avoiding the large mishapen blobs that plague the vannilla AI. The Campaign AI has also been upgraded, with the AI now honoring alliances, building better armies, and better economies, leading to a campaign experience like no other. | ||
− | * Reworked naval warfare. A naval overhaul made by ‘Sharp’ was offered to be included into NOW. It changes naval battles to a gripping new way of gameplay, making naval battles extremely tactical and historically accurate down to every last cannon. | + | * Reworked naval warfare. A naval overhaul made by ‘Sharp’ was offered to be included into NOW. It changes naval battles to a gripping new way of gameplay, making naval battles extremely tactical and historically accurate down to every last cannon. Now naval battles should be a lot more immesly intresting, with lots of new destruction panels, 22 new boats, and a whole new wind control system, boats being slower, so less micromanagement is required, so its not a clickfest anymore! |
* Historical Uniforms. Uniforms were at its peak during the Napoleonic ages, as they started to cross from parade to more of a utility. Therefore NOW has changed 90% of the uniforms to the appropriate 1805 standard dress, as well as completely retexturing France leading to a much more historic look, and subsequently a much more historical experience | * Historical Uniforms. Uniforms were at its peak during the Napoleonic ages, as they started to cross from parade to more of a utility. Therefore NOW has changed 90% of the uniforms to the appropriate 1805 standard dress, as well as completely retexturing France leading to a much more historic look, and subsequently a much more historical experience | ||
− | * Historical Unit Statistics and Gameplay. NOW is a historical mod, trying to make the best gameplay and realistic mod possible, therefore Unit stats were changed to represent statistics found in deep research from real training documents and reports. The statistics are very historically orientated, every faction has its historical good points and weak points. | + | * Historical Unit Statistics and Gameplay. NOW is a historical mod, trying to make the best gameplay and realistic mod possible, therefore Unit stats were changed to represent statistics found in deep research from real training documents and reports. The statistics are very historically orientated, every faction has its historical good points and weak points. |
+ | *Most factions have been unlocked for custom battles and MP battles, not just the major factions | ||
+ | Huge amount of stat work has been done for every unit. Balancing through the roof, so things like unit limits, ammo, musket range and velocity, accuracy, etc... | ||
+ | *Units now fire by line of sight, which is basically the first two rows, but this is fully hisotically. | ||
+ | *Upgraded Unit Sizes | ||
+ | *The Whiff of Sulfur mod is also included in NOW, this makes the smoke effects unbelievably realistic. | ||
+ | *Upgraded Morale System, with a curve affect, their moral will rise as they start to win campaigns, but towards later campaign, their moral will start to drop, because they start to miss their families, they have been fighting for longer, their losing their comrades, etc... so I thought naturally, they will lose moral in later campaigns, but not as low as they started with. | ||
= The Team and Contributors= | = The Team and Contributors= |
Revision as of 18:36, 29 January 2011
Description
Napoleon Order of War, one of the most thoroughly overhauled mods of Napoleon Total War is meant to bring you the ultimate in campaign AI, battle AI, historical accuracy and a realistic and tactical form of gameplay never seen before.
Features
- Revamped AI. NOW uses Josst's Ultimate AI mod as a base, thus greatly expanding the capabilities of the AI to the limits of modding. The Revamped AI not only is all but free from the dreaded "Melee bug" but it is now as flexible and efficient as most human players, ulitlising new tactics such as pinning and flanking, as well as avoiding the large mishapen blobs that plague the vannilla AI. The Campaign AI has also been upgraded, with the AI now honoring alliances, building better armies, and better economies, leading to a campaign experience like no other.
- Reworked naval warfare. A naval overhaul made by ‘Sharp’ was offered to be included into NOW. It changes naval battles to a gripping new way of gameplay, making naval battles extremely tactical and historically accurate down to every last cannon. Now naval battles should be a lot more immesly intresting, with lots of new destruction panels, 22 new boats, and a whole new wind control system, boats being slower, so less micromanagement is required, so its not a clickfest anymore!
- Historical Uniforms. Uniforms were at its peak during the Napoleonic ages, as they started to cross from parade to more of a utility. Therefore NOW has changed 90% of the uniforms to the appropriate 1805 standard dress, as well as completely retexturing France leading to a much more historic look, and subsequently a much more historical experience
- Historical Unit Statistics and Gameplay. NOW is a historical mod, trying to make the best gameplay and realistic mod possible, therefore Unit stats were changed to represent statistics found in deep research from real training documents and reports. The statistics are very historically orientated, every faction has its historical good points and weak points.
- Most factions have been unlocked for custom battles and MP battles, not just the major factions
Huge amount of stat work has been done for every unit. Balancing through the roof, so things like unit limits, ammo, musket range and velocity, accuracy, etc...
- Units now fire by line of sight, which is basically the first two rows, but this is fully hisotically.
- Upgraded Unit Sizes
- The Whiff of Sulfur mod is also included in NOW, this makes the smoke effects unbelievably realistic.
- Upgraded Morale System, with a curve affect, their moral will rise as they start to win campaigns, but towards later campaign, their moral will start to drop, because they start to miss their families, they have been fighting for longer, their losing their comrades, etc... so I thought naturally, they will lose moral in later campaigns, but not as low as they started with.
The Team and Contributors
- Marshal Beale Leader, designs, textures, values, pack editing, unit.variant edits, UI, music, AI, testing, etc...
- Ulti Public Relations
- Sharpe The Naval Overhaul (Grand Fleet mod)
- Nick Stone Sponsorship by the Napoleon Total War Fan Group
- The Hedge Knight UAI project and Grassmod
- JFC Historical flags
- Lord Mongsworth Texture contributions
- Srisiam Bugle and weaponry sound effects
- Swiss Halberdier Unit Pack Compatibility
- Pdguru Bayonetts and flags