Difference between revisions of "Mastery of the Waves"
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==Requires== | ==Requires== | ||
− | *Arts: [[Image:S2TW-naval expertise.png|link=Naval Expertise|Naval Expertise]] | + | *'''Arts''': [[Image:S2TW-naval expertise.png|link=Naval Expertise|Naval Expertise]] |
==Enables== | ==Enables== | ||
*'''<u>Buildings</u>''': | *'''<u>Buildings</u>''': | ||
− | **Drydock | + | **[[Drydock (TWS2)|Drydock]] |
==Effects== | ==Effects== |
Revision as of 07:07, 24 December 2011
Mastery of the Waves | |
Contents
Description
Mastery of the sea comes only from long experience, passed down and codified by naval experts. The commitment demonstrated by mastery of the waves means that constructing ships is cheaper, and that dry docks can be built, allowing new ship designs to be used. These are useful things, as a naval fleet can be used to raid rivals trade, launch invasions and have dominion over the sea: a warlord who can strike almost anywhere is one who is feared.
Fleets of the Sengoku Jidai would usually be arranged as five squadrons, with the admiral in the centre. The smaller, faster ships would be out on the edges of each squadron, so that they could move swiftly to where they were needed. Orders were issued by beating drums and using coloured flags, or lanterns as night fell. All ships, regardless of size, would be well supplied with grappling hooks so that they could take part in boarding actions.
Requires
Enables
- Buildings: