Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "DarthMod: Shogun II"

From TWC Wiki
Jump to navigationJump to search
m
Line 10: Line 10:
 
|description= A mod that improves the depth and gameplay of the vanilla game by removing the 'arcade features'.  
 
|description= A mod that improves the depth and gameplay of the vanilla game by removing the 'arcade features'.  
 
}}
 
}}
 
 
 
 
  
  
Line 54: Line 50:
  
 
=Visual Material=
 
=Visual Material=
WIP
+
<gallery>
 +
Image: dms1.jpg| Screenshot 1
 +
Image: dms2.jpg| Screenshot 2
 +
Image: dms3.jpg| Screenshot 3
 +
Image: dms.jpg| Screenshot 4
 +
</gallery>
  
 
=External links=
 
=External links=
 
[http://www.twcenter.net/forums/showthread.php?t=437591 Darthmod: Shogun II thread]
 
[http://www.twcenter.net/forums/showthread.php?t=437591 Darthmod: Shogun II thread]

Revision as of 13:35, 8 April 2011

Dmsig.png


Template:Mod overview





Description

The popular mod for Empire: Total War and Rome: Total War has now come to Shogun 2: Total War with aims to improve the depth and gameplay of the vanilla game by removing the 'arcade features' with historically accurate features. Darthmod also makes various changes to the capaign and battle AI in order to provide a challenge for both casual gamers and Total War veterans.

Features

  • The movement speeds of units have been slowed down so they walk like human soldiers, not machines. Not only does this add to the realism and historical accuracy but also to the difficulty of the game.
  • Morale and the battle mechanics have been changed so your units will no longer rout as quickly, this represents the high warrior ethos and bushido. The AI benefits greatly from this because it is less resistent to morale shocks and avoids early routs.
  • Matchlocks are now less accurate, they spread and miss. This adds to the historical accuracy and removes the annoying feeling when a unit of Matchlock samurai destroy half of your elite units in one volley. However, the dmamge has been increased.
  • Increased unit sizes, a famous feature for Darthmod. Providing you with some epic battles.
  • Campaign and battle AI have been tweaked to provide a challenge. The AI now invades with more samurai and less archers meaning you wont get a full stack of archers invading your territory, ships are used better in both the campaign and battles. Allies are now much more trustworthy, stopping you geting backstabbed for no reason and the realm divide effect has been reduced to stop other clans from going berserk at you.
  • Fortifications have many more garrison troops so the strong clans survive longer. The Oda clan, for example, will not get destroyed early in your campaigns because they left their capital undefended.
  • The games economy system has been improved so the AI will be encorouged to produce larger armies.
  • Increased Army and Navy movement radious so armies can not pass each other without fighting, this increases the amount of ambushes you can set making for a very tactical game.
  • Projectile trails and Horo's have been removed from the game, the removal of projectile trails brings a significant FPS inscrease.

The team

Credits

Visual Material

External links

Darthmod: Shogun II thread