Difference between revisions of "Napoleon: Art of War"
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|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] | |members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] | ||
|release= Beta 1.1.5 | |release= Beta 1.1.5 | ||
− | |description= A mod that | + | |description= A mod that totally recreates the vanilla game, adding depth, realism and historical accuracy to the gsme more than any other mod while still remaining fun and enjoyable. |
}} | }} | ||
Line 25: | Line 25: | ||
=Description= | =Description= | ||
− | Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War | + | Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible. |
=Features= | =Features= | ||
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]] | [[File:Aowmap.jpg|thumb|250px|right|Map Overview]] | ||
+ | * Retextures all the nations armies on the game to look more historical and more detailed. | ||
* Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate. | * Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate. | ||
* Complete unit statistics overhaul, so that units are more realistic in their abilities. | * Complete unit statistics overhaul, so that units are more realistic in their abilities. | ||
− | * An Area of Recruitment system has been added, this means | + | * An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region. |
− | * Changed the names of nations to their proper names, this greatly adds to the depth and realism of the mod. | + | * Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod. |
* New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla. | * New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla. | ||
− | * New unit cards for all units | + | * New unit cards for all units, made from historical pictures and paintings |
− | * Camera shake reduced | + | * Camera shake reduced. |
− | * Morale and battle mechanics have been | + | * Morale and battle mechanics have been overhaulled to make it much more historically accurate. |
* Custom tech tree designed to be more historically accurate. | * Custom tech tree designed to be more historically accurate. | ||
− | * Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for. | + | * Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for. |
* All dragoons can fire from horseback. | * All dragoons can fire from horseback. | ||
− | * Removed the Ironclad | + | * Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare. |
− | * New marching speeds, so that your army marches at the same speed. | + | * New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase. |
− | * The | + | * The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb. |
− | * Historically accurate battle flags have been added. | + | * Historically accurate battle flags have been added. |
− | * Unit caps have been added, this means that you cant recruit an unlimited amount of | + | * Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game. |
* Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge. | * Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge. | ||
Revision as of 00:21, 3 May 2011
Description
Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
Features
- Retextures all the nations armies on the game to look more historical and more detailed.
- Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
- Complete unit statistics overhaul, so that units are more realistic in their abilities.
- An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region.
- Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod.
- New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.
- New unit cards for all units, made from historical pictures and paintings
- Camera shake reduced.
- Morale and battle mechanics have been overhaulled to make it much more historically accurate.
- Custom tech tree designed to be more historically accurate.
- Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.
- All dragoons can fire from horseback.
- Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare.
- New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase.
- The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb.
- Historically accurate battle flags have been added.
- Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game.
- Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.
Included mods
- Ultimate Sounds mod by LochKopf by Marshal Beale
- Georider add on units by Georider
- The Ultimate AI mod by 'The Hedge Knight
- Grand fleet mod by Sharp
- Fire and Rank mod by Radious
- European equipment mod by pdguru
- Blood Mod by Peacekeep3r
- Bigger maps mod by Baron Von Beer
- Grass mod by Primergy
- Realistic explosions mod by WILLIEHUNTZ
The team
- Dee Jay Mod leader, modder and Historical researcher.
- Aussie Commando Historical researcher.
- rfmgunner Historical researcher.
- Minamoto Yoritomo Historical researcher.
- xHerzoGx de Bodemloze Cinematics, artwork and promotion.
- v_V-_CaNgRy_-V_v Historical research
- mattebubben Historical research
- Prince of Essling Historical research
- gbowman21 Historical research