Difference between revisions of "Napoleon: Art of War"
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Revision as of 17:33, 13 May 2011
Description
Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
Features
- Complete unit statistics overhaul
- Remade the unit regiment sizes, with each nation having their unique sizes, probably the most historically correct unit sizes
- Redone general's unit sizes and some bodyguards
- Redone unit ranges
- Completely redone the barracks recruitment system
- Added an 'Area of Recruitment' system (the first to do it properly to this extent)
- Added new battle flags
- Added campaign map, battle and main menu music
- Adding a heap of units for all nations (major and minor, unlike other mods)
- Added square formation to all elite, line, light and most millita
- All skirmisher units can hide anywere (including buildings) and move without being seen
- All elite units now inspire nearby soldiers
- All units with bearskin grenadier hats, and the best elite units now frighten nearby enemies
- All Nations now have their historical firing ranks for the line
- Dragoons can now shoot from horseback
- We are historially changing uniforms to their correct likeness
- Muskets have their correct fire and reload rate and the accuracy of the musket has decreased significantly
- Rifles are very much more accurate then muskets
- Changed the names of all Nations to there proper names
- Added realistic battle sound effects
- Added smoke effects, thanks to the Battlefield smoke mod
- Put a unit cap on all units except for some like militia
- Deleted all wooden stakes from skirmishers
- Moddified missile lethality
- Changing naval statistics for more realism
- Changing artillery statistics for more realism
- Modified morale effects
- Changed the amount of ammo each different regiment carries
- Changing the campaign armies on the map
- We have increased the some armor values
- All militia and dragoons now have a policing bonus
- Removed preset armies
- Changing the campaign mode to July 1806 when the formed Federation of the Rhine is established
- Changing ownership of some regions for it to be historically correct to the 1806 period
- Change the miss fire rate to 1 out of 5
- Im working on my own BAI & CAI, but in the mean time were using the Ultimate AI Mod
- A few minor animation changes thanks to tiyafeh's animation mod
- Cannons now have gunpowder marks on the end of them (thanks to MB's cannon gunpowder mod)
- We have our own intro movie, thanks to xHerzoGx awesome work
- All equipment has been retextured thanks to pdguru's mod
- Changed the capital of The Russian Empire to St. Petersburg
- Added some battle maps, thanks to Baron von Beer's mod
- Replaced loading screen quotes with parts of Sun Tzu's Art of War
- Changed unit spotting range
- All infantry and dismountable cavalry can now hide inside of buildings
- All Chasseur-a-Cheval can dismount
- French Line and Elite troops will be deployed in column formation
- Replaced the loading screens with our own
- The inspire ability that generals use now has a much greater effect on routing troops
- Assigning all regiments to their correct names
- Planning on making new and better unit cards for all units
- Redone General's custom battle command stars, now the French have the most inferior generals on the field of battle
- All cavalry except for lancers (because of a visual problem) can now dismount thier horses
- Camera shake reduced
- Nations have histroical amounts of artillery pieces in a battery or regiments
- Were working on our own Tech Tree, but this will take a while to complete
- Giving all nations thier correct file and rank spacings
- No more Experimental Howitzers
- Change the Unit Experiance stats
- Units will usually retreat when they lose about half their regiment
- New unit cards for all generals
- Added horse howitzers, which CA missed for some reason, and many more artillery
- Redoing the way a seige battle works; you dont have grappling hooks any more, and all cannons except for the new siege cannons can effectivly brake through a fortress wall.
- Renamed the unit class "Artillery" to "Foot Artillery" and added a "Siege Artillery" class
- Removed Rocket Ships and Bomb Ketchs because they were siege ships, not used for open Naval Warfare
- Removed Ironclads because they wern't around during this period
- Increased the size of battle maps, they are now twice the size
- The bigger caliber of the cannon, the more shots there will be in a cannister shot
- Cannister shots reload quicker than a round shot because it doesn't take as long to site thier target
- Troops aim up their target for longer and naval cannons stick out of the hull a bit, thanks to oby's firing animations mob
- New marching speeds, now your entire army will march at the same speed
- Removed honour/unique regminets
- French and British armies textures have had a complete overhaull thanks to L'aigles mod
- The Austrian Army has had a retexture to have much more historical accuracy and detail
Included mods
- Ultimate Sounds mod by LochKopf by Marshal Beale
- Georider add on units by Georider
- The Ultimate AI mod by 'The Hedge Knight
- Grand fleet mod by Sharp
- Fire and Rank mod by Radious
- European equipment mod by pdguru
- Blood Mod by Peacekeep3r
- Bigger maps mod by Baron Von Beer
- Grass mod by Primergy
- Realistic explosions mod by WILLIEHUNTZ
The team
- Dee Jay Mod leader, modder and Historical researcher.
- Aussie Commando Historical researcher.
- rfmgunner Historical researcher.
- Minamoto Yoritomo Historical researcher.
- xHerzoGx de Bodemloze Cinematics, artwork and promotion.
- v_V-_CaNgRy_-V_v Historical research
- mattebubben Historical research
- Prince of Essling Historical research
- gbowman21 Historical research