Difference between revisions of "Category:MTW2 Modding Tools"
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*[http://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS M2TW Toolset] by '''BrandonM''' | *[http://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS M2TW Toolset] by '''BrandonM''' | ||
: includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer | : includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer | ||
+ | |||
+ | *[http://www.twcenter.net/forums/showthread.php?t=85734 Name Verifier] by '''tornnight''' | ||
+ | :checks names used are included relevant files. | ||
==Other Downloads== | ==Other Downloads== |
Revision as of 12:01, 9 April 2007
Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.
Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads which are specifically for Medieval II - Total War follows.
When adding tools please also link to any tutorials or primary discussion threads.
Contents
Modding Tools for Medieval II - Total War
Tools for Editing Units
- converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
- Nvidia plug-in required to edit .dds files in PhotoShop etc.
- .texture to .dds converter by iamnew
- converter from texture file to .dds only
- .dds to .texture converter by iamnew
- reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
- .cas exporter for 3DS Max supplied by CA discussion thread
- this tool only works for battle map and strat map animations and strat map models (not battle map models)
- also required to use this tool CAS Importer for 3ds max by Vercingetorix
- Mesh 2 ms3d beta 0.18 by GrumpyOldMan
- allows battle map unit models to be edited in MilkShape 3D
- development and discussion forums for TWC here, for .org here.
- Mesh 2 ms3D tutorial by zxiang1983
Tools for Editing Text Files
- .sd converter by Alpaca, tutorial on adding new faction symbol using this tool.
- allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
- .strings.bin converter by Alpaca
- allows the files in .strings.bin format to be converted to normal text files for editing
- (if text file is placed in mod-folder game generates a new .strings.bin file from text file)
- M2SBE - .bin editor by Orly Junior
- allows direct editing of files in .bin format
- formatted battle_models.modeldb by KnightErrant
- makes the modeldb file a lot easier to edit - also includes a syntax checker
- BMTWTS M2TW Toolset by BrandonM
- includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
- Name Verifier by tornnight
- checks names used are included relevant files.
Other Downloads
Patches, information files and basic file set-up 'mods':
- patch 1.1 supplied by CA
- includes unpacker which is needed to access most files.
- docudemon files supplied by CA
- list of events, commands and conditions that can be used in traits, ancillaries and scripting.
- basic mod folder set-up by Alpaca discussion thread
- the absolute minimum number of files needed to make mod folder set-up work.
- minimal map set-up by Alpaca
- stripped-down map with only one province and faction - can be used as basis for developing new maps.
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