Difference between revisions of "Map heights.hgt"
(New page: The map_heights.hgt file contains basically the same information as the map_heights.tga pre-converted into a format the game recognises. The map_heights.hgt file is not strictly requi...) |
(added to rtw and m2 file cats - situation re M2 needs checking and updating) |
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A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6. | A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6. | ||
− | Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline. | + | Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB=0,0,0. |
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[[Category:Modding]] | [[Category:Modding]] | ||
[[Category:RTWModding]] | [[Category:RTWModding]] | ||
[[Category:MTW2Modding]] | [[Category:MTW2Modding]] | ||
[[Category:Map_Modification]] | [[Category:Map_Modification]] | ||
+ | [[Category:MTW2 Files]] | ||
+ | [[Category:RTW Files]] |
Revision as of 00:31, 25 August 2007
The map_heights.hgt file contains basically the same information as the map_heights.tga pre-converted into a format the game recognises.
The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War. The file does not re-generate on its own if it is deleted; unlike the map.rwm file. A new version of the heights.hgt can be made using Alpaca's TGA-HGT Converter
A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.
Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB=0,0,0.