Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Europa Barbarorum II"

From TWC Wiki
Jump to navigationJump to search
(Features)
(Features)
Line 28: Line 28:
 
* Parthian
 
* Parthian
 
* Phoenician-Punic
 
* Phoenician-Punic
* P-Celtic
+
* Gaulish
 
* Q-Celtic
 
* Q-Celtic
 
* Classical Sanskrit
 
* Classical Sanskrit

Revision as of 05:17, 7 June 2012

EB2.png

Template:Mod overview

Description

Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).

It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

This mod will have many features unique from most other Medieval II mods. This will include hundreds of completely re-skinned units, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions.

Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.

  • Classical Greek (Will be divided between Western Greek and Eastern Greek)
  • Classical Latin
  • Parthian
  • Phoenician-Punic
  • Gaulish
  • Q-Celtic
  • Classical Sanskrit

Factions

Faction list (as of yet; there will be additions. Some names may be changed for accuracy).


  • Aedui (Gallic faction of northeastern Gaul)
  • Arche Seleukeia (Seleucid Empire - Persian Hellenic successor empire)
  • Arverni (Gallic faction of central Gaul)
  • Baktria (Central asian Hellenic successor faction)
  • Boii (Eastern Celtic faction in modern Austria and Hungary)
  • Bosphoran Kingdom (Hellenic faction in modern Crimea and the steppes)
  • Epeiros (Hellenic successor faction on the Illyrian frontier)
  • Getai (Thraco-Dacian faction of modern Romania)
  • Hayasdan (Kingdom of Armenia)
  • Koinon Hellenon (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
  • Lugiones (Slavic-Germanic faction in modern Poland)
  • Lusotannan (Iberian faction of modern southwestern Spain and Portugal)
  • Makedonia (Kingdom of Macedonia)
  • Malkûtâ Nabâta (Nabataean Kingdom, an Arabian faction in modern day Jordan)
  • Mamla'ha biMassylim (Numidian Kingdom of North Africa)
  • Pahlava (Parthian Kingdom)
  • Pergamon (Hellenic successor faction in western Asia Minor)
  • Pontos (Hellenic-Persian successor faction in northern Asia Minor)
  • Pritanoi (Briton faction in southern Britannia - replacing the Casse from EB I)
  • Ptolemaioi (Ptolemaic Empire - Egyptian Hellenic successor faction)
  • Safot Softim biQarthadast (Republic of Carthage)
  • Sb' w-gwm (Sabaean Commonwealth, an Arabian faction of modern Yemen)
  • Saka Rauka (Eastern Scythian nomadic faction of Central Asia)
  • Sauromatae (Western Scythian nomadic faction of the Pontic steppe)
  • Senatus Populusque Romanus (Republic of Rome)
  • Swêboz (Germanic faction of northern Germania)
  • Taksashila (Mauryan imperial satrapy, northwestern India)

The Team

History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

Official Preview

You can view all of the official previews in this thread.

See also

External links