Difference between revisions of "Buccaneers (ETW Unit)"
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− | {{Unit|image=[[Image:ETW Bucaneers thumbnail.png]]|Class= | + | {{TW Unit|image=[[Image:ETW Bucaneers thumbnail.png]] |
+ | |Class=Melee Infantry | ||
+ | |Unit Size=120 Men | ||
+ | |Weaponry=Swords | ||
+ | |Region=Global | ||
+ | |Recruitment Cost=700 | ||
+ | |Upkeep Cost=170 | ||
+ | |Building Requirements=Magistrate | ||
+ | |Tech Requirements=None | ||
+ | |Attributes=<li>Can hide in woodland</li> | ||
+ | <li>Can hide in light scrub</li> | ||
+ | }} | ||
− | + | [[Image:Euro_pirate_icon_infs.png]] A sword is an honourable weapon for any warrior. The man who carries one must demonstrate his courage if he is to cut down his foe. | |
− | == | + | ==Overview== |
Although a sword, no matter what its design, may appear outdated next to a musket, it has one great advantage: it never needs loading. A truly skilled swordsman will never want for employment, and he is an intimidating sight to many regular musket-armed soldiers. | Although a sword, no matter what its design, may appear outdated next to a musket, it has one great advantage: it never needs loading. A truly skilled swordsman will never want for employment, and he is an intimidating sight to many regular musket-armed soldiers. | ||
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Units of swordsmen are also easier to handle tactically on a battlefield. A general does not have to make fine judgements about when to hold or give fire: he need only send his men forward to do their killing work at the right time. Once committed, they will keep fighting until death or victory comes. | Units of swordsmen are also easier to handle tactically on a battlefield. A general does not have to make fine judgements about when to hold or give fire: he need only send his men forward to do their killing work at the right time. Once committed, they will keep fighting until death or victory comes. | ||
− | == | + | ==Details== |
Buccaneers are the only regular land infantry available to the pirates, and one of only three land unit types available (the others being pirate mobs and generals' bodyguards). Therefore, they are the mainstay of any pirate army. Although buccaneers do not possess any sort of ranged attack, they are deadly in a melee and generate fear in the ranks of their enemies. Buccaneers are best dealt with with artillery and withering fire, to break their morale and whittle down their numbers before the inevitable melee engagement. | Buccaneers are the only regular land infantry available to the pirates, and one of only three land unit types available (the others being pirate mobs and generals' bodyguards). Therefore, they are the mainstay of any pirate army. Although buccaneers do not possess any sort of ranged attack, they are deadly in a melee and generate fear in the ranks of their enemies. Buccaneers are best dealt with with artillery and withering fire, to break their morale and whittle down their numbers before the inevitable melee engagement. |
Revision as of 10:53, 16 March 2013
A sword is an honourable weapon for any warrior. The man who carries one must demonstrate his courage if he is to cut down his foe.
Overview
Although a sword, no matter what its design, may appear outdated next to a musket, it has one great advantage: it never needs loading. A truly skilled swordsman will never want for employment, and he is an intimidating sight to many regular musket-armed soldiers.
Units of swordsmen are also easier to handle tactically on a battlefield. A general does not have to make fine judgements about when to hold or give fire: he need only send his men forward to do their killing work at the right time. Once committed, they will keep fighting until death or victory comes.
Details
Buccaneers are the only regular land infantry available to the pirates, and one of only three land unit types available (the others being pirate mobs and generals' bodyguards). Therefore, they are the mainstay of any pirate army. Although buccaneers do not possess any sort of ranged attack, they are deadly in a melee and generate fear in the ranks of their enemies. Buccaneers are best dealt with with artillery and withering fire, to break their morale and whittle down their numbers before the inevitable melee engagement.