Difference between revisions of "Firing Range (FOTS)"
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{{TWS2 Building|image=[[Image:Firing Range FOTS.png]] | {{TWS2 Building|image=[[Image:Firing Range FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Improvement_Chain|Improvement Type]] | |Chain=[[:Category:FOTS_Buildings#Improvement_Chain|Improvement Type]] | ||
− | |Requires=[[Training Camp (FOTS)|Training Camp]] | + | |Requires='''Buildings''':<li>[[Training Camp (FOTS)|Training Camp]]</li> |
|Enables=- | |Enables=- | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- |
Revision as of 02:56, 24 December 2012
Firing Range (FOTS) | |
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File:Firing Range FOTS.png | |
Chain | Improvement Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
"Squeeze the trigger! You great foolish lump! Squeeze!"
A firing range gives every recruit and soldier a chance to practice with their firearms, under the disapproving eyes of their drill sergeants. This mild "baptism of fire" improves unit accuracy.
Marksmanship was a completely wasted skill when infantry carried smoothbore muskets. An average infantryman was lucky to hit a target more than a few paces away. Industrialisation in the 19th Century made it possible to make rifled weapons at a low cost, and give one to every soldier in an army. All of a sudden, skill-at-arms, and in particularly paced, accurate firing, became a practical proposition. A trained man with a rifle could, with practice, reliably hit a man-sized target hundreds of yards away. The key requirement was practice, but a unit which had been properly trained, or had been blooded in action, could make any advancing foe pay dearly for every yard gained.