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Difference between revisions of "Rise of Three Kingdoms"

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* [http://www.twcenter.net/forums/member.php?u=4887 riczu74] - Strat Models
 
* [http://www.twcenter.net/forums/member.php?u=4887 riczu74] - Strat Models
 
* [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] - Conversions
 
* [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] - Conversions
* [[http://www.twcenter.net/forums/member.php?u=21866 GrnEyedDvl], [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] - Scripts
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* [http://www.twcenter.net/forums/member.php?u=21866 GrnEyedDvl], [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] - Scripts
 
* [http://www.twcenter.net/forums/member.php?u=81704 Heathen Storm] - 3D and skinning
 
* [http://www.twcenter.net/forums/member.php?u=81704 Heathen Storm] - 3D and skinning
 
* [http://www.twcenter.net/forums/member.php?u=7617 Seether] - Historical researches
 
* [http://www.twcenter.net/forums/member.php?u=7617 Seether] - Historical researches

Revision as of 06:52, 7 November 2012

Template:Mod Information Table (map)

Description

Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine.

Features

A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.

The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonder are also visible on the campaign map with their own 3D models.

Team

The credits so far: