Difference between revisions of "Municipality (FOTS)"
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'''Arts''':<li>[[Restoration of the Domain (FOTS Art)|Restoration of the Domain]]</li> | '''Arts''':<li>[[Restoration of the Domain (FOTS Art)|Restoration of the Domain]]</li> | ||
|Enables='''Buildings''':<li>[[Prefecture (FOTS)|Prefecture]]</li> | |Enables='''Buildings''':<li>[[Prefecture (FOTS)|Prefecture]]</li> | ||
− | |Spawned Defence Forces='''Units''':<li>[[Spear Levy Garrison (FOTS Unit)|Spear Levy Garrison]] ( | + | |Spawned Defence Forces='''Units''':<li>[[Spear Levy Garrison (FOTS Unit)|Spear Levy Garrison]] (2)</li> |
|Basic Building Statistics=<li>Cost: 10000</li> | |Basic Building Statistics=<li>Cost: 10000</li> | ||
<li>Unlocks an additional construction slot: 4</li> | <li>Unlocks an additional construction slot: 4</li> |
Latest revision as of 04:20, 1 February 2013
Municipality (FOTS) | |
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File:Municipality FOTS.png | |
Chain | Settlement Type |
Requires | Buildings: |
Enables | Buildings: |
Spawned Defence Forces | Units: |
Basic Building Statistics | |
Clan Effects | +5 to modernisation (clan development) |
See main article; FotS Buildings |
Description
An easy place to become lost among the crowds.
Some cities burst beyond the confines of their walls because they are such desirable places to live. The streets may not be paved with gold, but for the people who live and work in a municipality there are opportunities to better themselves and their status in society. A municipality significantly improves the tax income of a province.