Difference between revisions of "Imperial Splendour"
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− | Imperial Splendour attempts to create | + | Imperial Splendour attempts to create a better [[Empire: Total War]] experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. |
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==History== | ==History== | ||
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==Description== | ==Description== | ||
− | Imperial Splendour attempts to | + | Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game. The main goal is differing the factions from each other, to allow different campaigns with different factions. It focuses on the 18th century AD which gives it a completely overhaul. It also gives players a chance to play through the French revolution. |
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==Features== | ==Features== | ||
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===Main=== | ===Main=== | ||
− | * 2 periods | + | * 2 periods - One late(french revolutionary wars) and One early(Spanish Succession War) |
− | * Different Rosters for different periods. | + | * Different Rosters for different periods - Meaning uniforms will change during campaigns. |
− | * Integration of the French Revolution | + | * Integration of the French Revolution - When a Revolution succeeds in France uniforms will change, according to the period time line |
===Land Battles=== | ===Land Battles=== | ||
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* New Rosters for each faction - Every faction will be different from each other. | * New Rosters for each faction - Every faction will be different from each other. | ||
* New Regional Recruitment system - Local units can be recruited. | * New Regional Recruitment system - Local units can be recruited. | ||
− | * New Artillery System | + | * New Artillery System - The accuracy and Reload stats of a unit mean different things depending on spread and base reload. |
* Included cavalry standard bearers | * Included cavalry standard bearers | ||
* Re-worked AI - Redesigned to provide a sustainable challenge to the player. | * Re-worked AI - Redesigned to provide a sustainable challenge to the player. | ||
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===Campaign=== | ===Campaign=== | ||
− | * Revisions to building cost and availability. | + | * Revisions to building cost and availability - It takes more time to build a city. |
− | * | + | * Re-skinned several different factions and even reworked others completely - Giving a unique feel. |
− | * | + | * Misc campaign map changes - buildings added/removed and corrected geographical errors. |
==The Team== | ==The Team== |
Revision as of 08:41, 31 December 2012
Template:Mod Information Table (no map)
Imperial Splendour attempts to create a better Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.
Contents
History
Imperial Splendour have been active before March 30, 2009 and this was the date when the first version was released. Quixote07 was the first leader of the mod and was later followed by many others. The latest version, 2.2.1, was released on July 08, 2012.
Description
Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game. The main goal is differing the factions from each other, to allow different campaigns with different factions. It focuses on the 18th century AD which gives it a completely overhaul. It also gives players a chance to play through the French revolution.
Features
Main
- 2 periods - One late(french revolutionary wars) and One early(Spanish Succession War)
- Different Rosters for different periods - Meaning uniforms will change during campaigns.
- Integration of the French Revolution - When a Revolution succeeds in France uniforms will change, according to the period time line
Land Battles
- New Rosters for each faction - Every faction will be different from each other.
- New Regional Recruitment system - Local units can be recruited.
- New Artillery System - The accuracy and Reload stats of a unit mean different things depending on spread and base reload.
- Included cavalry standard bearers
- Re-worked AI - Redesigned to provide a sustainable challenge to the player.
- More tactical land battles - Unit costs and stats modified.
- Stronger Hulls - Ships of the line usually don't sink
- Realistic Maneuverability - Ships don't have a brake. They can not turn 90° on the spot. Ship maneuverability has been changed, while keeping large differences between the different ship sizes
- Useful Ammunition - Each shot-type shall have its uses, yet not be overpowered. Round shot is the most accurate, yet only really effective against hull and cannons. Chain shot hurts the sails, but is very inaccurate. Grape shot decimates the crew, but can only be used at short range
- Fitting Morale - In order to make sure ships not sink so easily, they must surrender before they sink. Morale has been fitted to this.
Campaign
- Revisions to building cost and availability - It takes more time to build a city.
- Re-skinned several different factions and even reworked others completely - Giving a unique feel.
- Misc campaign map changes - buildings added/removed and corrected geographical errors.