Difference between revisions of "Category:ROTS Buildings"
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This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks. | This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! ''' | + | ! '''Koryu Chain''' |
|- | |- | ||
|rowspan="1" | [[Koryu Training Grounds (ROTS)|Koryu Training Grounds]] || [[Koryu School (ROTS)|Koryu School]] || [[Koryu Dojo (ROTS)|Koryu Dojo]] || [[Legendary Koryu Dojo (ROTS)|Legendary Koryu Dojo]] | |rowspan="1" | [[Koryu Training Grounds (ROTS)|Koryu Training Grounds]] || [[Koryu School (ROTS)|Koryu School]] || [[Koryu Dojo (ROTS)|Koryu Dojo]] || [[Legendary Koryu Dojo (ROTS)|Legendary Koryu Dojo]] |
Revision as of 00:41, 15 January 2013
Contents
- 1 Overview
- 1.1 Castle Chain
- 1.2 Buddhist Chain
- 1.3 Improvement Chain
- 1.4 Bushi Chain
- 1.5 Clan Chain
- 1.6 Barter Chain
- 1.7 Government Chain
- 1.8 Intellectual Chain
- 1.9 Koryu Chain
- 1.10 Craftwork Chain
- 1.11 Gold Mining Chain
- 1.12 Holy Site Chain
- 1.13 Iron Chain
- 1.14 Naval Chain
- 1.15 Assassin Chain
- 1.16 Smith Chain
- 1.17 Timber Chain
- 1.18 Farming Chain
- 1.19 Infrastructure Chain
- 1.20 Port Chain
- 1.21 Silk Chain
Overview
In Shogun 2: Rise of the Samurai, Buildings are used for the recruitment of military units and also subterfuge agents and foreign veterans. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
Castle Chain
Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages. Castles cannot be demolished.
Castle Chain | |||
---|---|---|---|
Town | Stronghold | Fort | Castle |
Buddhist Chain
This chain of buildings enables the recruitment of sou agents and, in combination with a koryu dojo, warrior monk units. Those buildings higher up the chain provide warrior monks with greater experience and increase the happiness of a province's population.
Buddhist Chain | |||
---|---|---|---|
Buddhist Sanctuary | Buddhist Temple | Buddhist Monastery | Famous Buddhist Temple |
Improvement Chain
This chain of buildings improves your recruitment and replenishment capabilities and can be specialised to improve the statistics of specific units.
Improvement Chain | |
---|---|
Encampment | Armoury |
Hunting Lodge | |
Proving Grounds |
Bushi Chain
This chain of buildings enables recruitment of the new samurai troop types, including samurai heroes, and also produces samurai cavalry when used in combination with pastures.
Bushi Chain | |||
---|---|---|---|
Bushi Training Grounds | Bushi School | Bushi Dojo | Legendary Bushi Dojo |
Clan Chain
The clan chain of buildings enables recruitment of shirabyoshi agents, increases taxation within its province, and spreads your family's influence to nearby provinces.
Clan Chain | |||
---|---|---|---|
Clan Estate | Shinden | Mandokoro | Fujiwara Palace |
Minamoto Palace | |||
Taira Palace |
Barter Chain
This chain of buildings enables the recruitment of junsatsushi and provides a major contribution to province wealth. There are two sub-chains within it: one facilitates long-term growth, the other short to mid-term wealth.
Barter Chain | |||
---|---|---|---|
Barter Exchange | Market | Goods Exchange | Merchant Guild |
Food Stores | Granary | Grain Warehouse |
Government Chain
This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence and the other on recruitment and replenishment of armies. Those buildings higher up the chain either increase the size of the defending garrison or the number of units that can be recruited there in each turn.
Government Chain | |||
---|---|---|---|
Tadokoro | Town Watch | Militia Hall | Kondeidokoro |
Muster Field | Barracks | Arsenal |
Intellectual Chain
This chain of province speciality buildings reduces the time required to master arts. It is the provincial version of the state academy which is found only in Kyoto.
Intellectual Chain | |||
---|---|---|---|
School | Calligraphy School | Provincial Academy | Confucian Academy |
Koryu Chain
This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks.
Koryu Chain | |||
---|---|---|---|
Koryu Training Grounds | Koryu School | Koryu Dojo | Legendary Koryu Dojo |
Craftwork Chain
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving an accuracy bonus to all bow units recruited in the same province.
Craftwork Chain | ||
---|---|---|
Artisans | Fletcher | Master Bowmaker |
Washi Mills | Lacquerware Works |
Gold Mining Chain
This chain of province speciality buildings improves your clan's income.
Holy Site Chain
This chain of province speciality buildings either improves the quality of all warrior monk units recruited here or improves the morale of any land units recruited there.
Iron Chain
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province. It also provides the iron commodity that can be traded.
This chain of province speciality buildings can be developed to improve overseas trade income and increase the experience of locally-recruited ship crews.
Assassin Chain
This chain of province speciality buildings increases provincial wealth and improves the quality of monomi agents recruited there.
Smith Chain
This chain of province speciality buildings either improves the armour or melee attack statistics of locally-recruited units. The higher the level of building, the greater the increase to the armor and melee attack of the recruited units.
Timber Chain
This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income and also provides the lumber commodity that can be traded.
Farming Chain
This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present.
Infrastructure Chain
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents.
Port Chain
This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increasing economic growth, or increase the quality and number of warships that are constructed there.
Silk Chain
This chain of buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded.
Pages in category "ROTS Buildings"
The following 22 pages are in this category, out of 22 total.