Difference between revisions of "Peasants (M2TW Unit)"
Riverknight (talk | contribs) (→Overview) |
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|Unit Size=60 | |Unit Size=60 | ||
|Weaponry=Pitch Fork | |Weaponry=Pitch Fork | ||
− | |Morale= | + | |Morale=low |
|Melee Attack=1 | |Melee Attack=1 | ||
|Ranged=NA | |Ranged=NA | ||
− | | | + | |Defense=1 |
|Charge Bonus=1 | |Charge Bonus=1 | ||
|Accuracy=NA | |Accuracy=NA | ||
Line 15: | Line 15: | ||
|Upkeep Cost=90 | |Upkeep Cost=90 | ||
|Turns to Build=1 | |Turns to Build=1 | ||
− | |Unit Limit= | + | |Unit Limit=Unlimited |
− | |Building Requirements= | + | |Building Requirements=ANY |
− | |Tech Requirements= | + | |Tech Requirements=ANY |
− | |Attributes= | + | |Attributes= Can Hid in forest |
}} | }} | ||
Revision as of 14:28, 11 January 2014
Overview
Life at the bottom rung of medieval society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly, peasants are undisciplined troops who are better at fleeing than they are fighting.
A extremely weak unit, they will lose to everything except other peasants... keep them away during battles unless for cannon fodder.
Details
Peasants are available for every faction, but they are quick to flee and don't have good stats. Peasants are best used far from the front lines as units to keep order in settlements. If peasants are in your army during a battle, make sure they are near friendly units as their morale will waver with the slightest signs you shall lose.