Difference between revisions of "Export descr buildings.txt - M2TW"
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|recruits_experience_bonus||loads?||text?||effect?||+5 means||-5 means||additive?||notes | |recruits_experience_bonus||loads?||text?||effect?||+5 means||-5 means||additive?||notes | ||
|- | |- | ||
− | |happiness_bonus||YES||YES||public order & growth||25% public order & 1% growth||-25% and -1% max||YES||max total applied 125% public order and 12.5% growth | + | |happiness_bonus||YES||YES||public order & growth||25% public order & 1.25% growth||-25% and -1.25% max||YES||max total applied 125% public order and 12.5% growth |
|- | |- | ||
− | |law_bonus|| | + | |law_bonus||YES||YES||public order||25% public order||-25% max||YES||max total applied 125% public order |
|- | |- | ||
|construction_cost_bonus_military||loads?||text?||effect?||+5 means||-5 means||additive?||notes | |construction_cost_bonus_military||loads?||text?||effect?||+5 means||-5 means||additive?||notes |
Revision as of 05:55, 26 July 2014
Contents
EDB in M2TW
Most of the research on export_descr_buildings.txt was done for Rome Total War where its format and use-age is very similar. Please see; Export_descr_buildings.txt - Complete Guide for RTW for that information. However there are some differences in M2TW, some extra capabilities and some things that no-longer work so the differences will be noted here;
Recruitment
to-do
Capabilities
Capability Name | Loads without error | Text appears | Effect in game; | Value 5 means; | Value -5 means; | Additive bonus | Notes! |
---|---|---|---|---|---|---|---|
population_fire_risk_bonus | NO 'invalid' message | NO | n/a | n/a | n/a | n/a | useless |
mine_resource | YES | YES | increased income | tbc | tbc | tbc | |
population_growth_bonus | YES | YES | population growth | 2.5% in building browser, actual effect 1.25% | -2.5% / -1.25% max | YES | |
population_loyalty_bonus | YES | YES* | NONE | 25% in building browser, NO visible actual effect | -25% in browser | n/a | *could be used for text |
population_health_bonus | YES | YES | public order and growth | 25% public order, 2.5% growth | -25% & -2.5% max | YES | max total applied 125% and 12.5% |
trade_base_income_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
trade_level_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
trade_fleet | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
taxable_income_bonus | YES | YES* | NONE | 5% in building browser, NO visible actual effect | -5% in building browser | n/a | *could be used for text |
farming_level | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
road_level | loads? | text? | effect? | +5 means | -5 means | additive? | changes strat map |
gate_strength | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
gate_defenses | loads? | text? | effect? | +5 means | -5 means | additive? | boiling oil? |
tower_level | loads? | text? | effect? | +5 means | -5 means | additive? | only relevant if settlement model has tower upgrades |
armour | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
stage_games | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
stage_races | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_melee_simple | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_melee_blade | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_missile_mechanical | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_missile_gunpowder | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_artillery_mechanical | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_artillery_gunpowder | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_naval_gunpowder | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
bodyguard | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
recruits_morale_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
recruits_experience_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
happiness_bonus | YES | YES | public order & growth | 25% public order & 1.25% growth | -25% and -1.25% max | YES | max total applied 125% public order and 12.5% growth |
law_bonus | YES | YES | public order | 25% public order | -25% max | YES | max total applied 125% public order |
construction_cost_bonus_military | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_cost_bonus_religious | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_cost_bonus_defensive | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_cost_bonus_other | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_time_bonus_military | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_time_bonus_religious | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_time_bonus_defensive | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_time_bonus_other | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
archer_exp_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
cavalry_exp_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
heavy_cavalry_exp_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
gun_exp_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
navy_exp_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
recruits_cost_bonus_naval | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
retrain_cost_bonus | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_projectile | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
income_bonus | YES | YES | adds fixed amount of income | +5 money | tbc | additive? | notes |
weapon_simple | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_missile | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_bladed | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_siege | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
weapon_other | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_cost_bonus_wooden | YES | NO | reduces cost of wooden buildings | tbc | tbc | additive? | notes |
construction_cost_bonus_stone | YES | NO | reduces cost of stone buildngs | tbc | tbc | additive? | notes |
construction_time_bonus_wooden | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
construction_time_bonus_stone | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
religion_level | YES | YES | increases conversion to religion* | +5 means | -5 means | additive? | *religion must be specified for EDB tree |
religion_level_amplifier | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
free_upkeep | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
recruitment_slots | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
agent_limit | YES | NO | restricts agent recruitment | +5 means | -5 means | additive? | see agent_limit notes |
name of capability | loads? | text? | effect? | +5 means | -5 means | additive? | notes |
Negative Bonuses
Negative amounts generally only reduce the total amount of 'bonus' in a settlement to zero. For instance you can't have a minus value for happiness generated by buildings, only reduce the bonus generated by buildings to zero. A negative growth bonus for buildings will also only reduce that value to zero it will not decrease the growth values derived from trade or farming.
Additive Bonuses
Generally to bet additive bonuses (so different building trees all contribute to a bonus within a settlement) use the format
- happiness_bonus bonus 3
with the extra 'bonus'
Agent Recruitment and Limits
Agents are made recruitable in the 'capability' section of a building in EDB
with a line like;
- agent diplomat 0
this can also be restricted further by using 'requires' ;like;
- agent assassin 0 requires factions { egypt, timurids, }
agent_limit can also be used to restrict the number of agents that a faction can have alive at any one time
its use-age in vanilla is for merchants and priests, e.g.
- agent_limit merchant 1
that means that for each example of that building constructed a faction can build one merchant - they won't be able to recruit merchants at all unless they have constructed or captured a building with that entry. In vanilla other agents; spies, diplomats and assassins, where completely unrestricted however adding a similar line like;
- agent_limit spy 1
will impose a similar restriction on spy recruitment.