Difference between revisions of "Total War: Warhammer"
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===Gameplay=== | ===Gameplay=== | ||
+ | Total War: Warhammer is a complete departure from the historical settings that Total War is known for. Without the restrictions of historical accuracy, CA has been given alot of creative freedom in the range of Warhammer Lore. Allowing CA to introduce new mechanics to the gameplay bringing a fresh new aspect to the franchise | ||
+ | ====Casters/Magicians==== | ||
+ | Caster/magicians are a one troop unit and act as a support unit for the army by giving buffs to their army or debuffs to the enemy. Besides supporting skills, the Casters/magicians can also be an offensive tool as they can cast very powerful spells in the battlefield. As with everything powerful it comes with a side effect. Once the spell has been casted, the Casters/Magicians are no longer in control of the spell making it uncontrollable. This can result in killing a decisive victory or a horrible defeat. | ||
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+ | ====Legendary Lords & Lords==== | ||
=== Factions === | === Factions === |
Revision as of 06:10, 6 March 2016
Total War Warhammer is another installation in the Total War series which was announced on 22 April, 2015. It is currently in development and will be released on 28 April, 2016.
Contents
General Information
SEGA announced partnership with Games Workshop in December 6 2012, and is set to release in April 2016. It is to come in a trilogy of standalone expansions, which if bought together can be combined to create what CA describe as "the largest Total War experience to date." The game is set to feature 4 playable races: the Empire, Greenskins, Dwarfs, and Vampire Counts, and reflecting upon this, is set in the old world of WHFB.
Campaign Map
Engine
The engine in Total War: Warhammer is a new iteration of the last one built off of the Total War 3 engine that Total War: Attila was made from.
Gameplay
Total War: Warhammer is a complete departure from the historical settings that Total War is known for. Without the restrictions of historical accuracy, CA has been given alot of creative freedom in the range of Warhammer Lore. Allowing CA to introduce new mechanics to the gameplay bringing a fresh new aspect to the franchise
Casters/Magicians
Caster/magicians are a one troop unit and act as a support unit for the army by giving buffs to their army or debuffs to the enemy. Besides supporting skills, the Casters/magicians can also be an offensive tool as they can cast very powerful spells in the battlefield. As with everything powerful it comes with a side effect. Once the spell has been casted, the Casters/Magicians are no longer in control of the spell making it uncontrollable. This can result in killing a decisive victory or a horrible defeat.
Legendary Lords & Lords
Factions
There will be a total of 48 factions present in the campaign with 4 being main factions excluding the DLC ones. There are certain minor factions that will be part of one of the main factions, while others will be neutral.
Playable Factions
Without any DLC, there are four playable factions in Total War: Warhammer. These factions are,
- The Empire
- The Orcs and Goblins (Greenskins)
- Vampire Counts
- The Dwarfs
DLC Factions
These factions are playable through some kind of downloadable content:
- Chaos Warriors
Downloadable Content
Currently there is a Chaos Warrior DLC announced which can be received for free upon preorder.
System Requirements
Minimum:
- To be released
Recommended:
- To be released